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Retro Gamer

No. 206
Magazine

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

THE RETROBATES • WHAT’S YOUR FAVOURITE MOMENT FROM THE HALF-LIFE SERIES?

LOADING…

REINVENTING THE ARCADE RACER • Trevor Ley and Tom Turner on restyling Racing Apex

TIM SKELLY TRIBUTE • VECTOR GAME PIONEER DIES, AGED 68

The adventure games

Age of innovation

The dream lives on • Andrew Dickinson tells us about his new Dreamcast book

THE LATEST NEWS FROM MAY 2003

NEWS MAY 2003

THIS MONTH IN…

CHARTS MAY 2003

Global Defense • “NOT THE FANTASY MOVIE WITH THE, UH, MONSTERS”

THE IMPACT OF: HALF-LIFE • We follow the journey that began with Gordon Freeman taking the train to work to explain how Valve’s revered series revolutionised game design and set the standards for the titles we are playing to this day

HALF-LIFE’S LEGACY • THE GAMES THAT HALF-LIFE SPAWNED

PLAYING WITH SCIENCE • GETTING TO GRIPS WITH THE GRAVITY GUN

GETTING TO THE SOURCE • THE FLEXIBILITY OF VALVE’S INCREDIBLE ENGINE

POWERING STEAM • HOW HALF-LIFE 2 HELPED KICKSTART DIGITAL DISTRIBUTION

SUBSCRIBE TODAY EXCLUSIVE OFFER! • AND GET A YEAR’S PRINT OR DIGITAL SUBSCRIPTION FOR HALF PRICE

THE MAKING OF: GRAND PRIX SIMULATOR • Activision thought the Oliver twins’ Grand Prix Simulator ripped off Atari’s Super Sprint, but the brothers were actually inspired by Codemasters’ BMX Simulator. Philip Oliver explains how the twins started their racer after visiting a safari park

CONVERSION CAPERS

THE EVOLUTION OF: ANT ATTACK • Former sculpture student Sandy White devised innovative 3D techniques for his hit debut game Ant Attack, and its follow-ups Zombie Zombie and I, Of The Mask. Decades later, Sandy relives the highs and lows of creating his trilogy..

STAGES OF EVOLUTION: MODES OF TRANSPORT • How on-foot travel was complemented by helicopters and jetsuits

STAGES OF EVOLUTION: POINTS OF VIEW • Ground level and aerial isometrics to third-person perspective

STAGES OF EVOLUTION: WEAPON OF CHOICE • How on-foot travel was complemented by helicopters and jetsuits

Crime Fighters • IT’S ALL ABOUT THE VIOLENCE

WHATEVER HAPPENED TO: SIMCITY • Nintendo’s SNES adaptation of this classic city-building game was great – but an even more impressive version never made it…

SIMILAR GAMES THAT DID GET RELEASED

ULTIMATE GUIDE: SPECIAL CRIMINAL INVESTIGATION • TAITO MIND ARCADE GOLD WITH CHASE HQ, BUT HOW COULD IT TOP THE CATCH 'EM AND CRASH 'EM GAMEPLAY FROM THE ORIGINAL? WE TAKE A LOOK AT THE EXPLOSIVE SEQUEL THAT BLEW THE BLOODY DOORS OFF RIVAL RACERS

Q & A ALAN GRIER • WE CHAT TO THE ARTIST WHO CREATED THE GRAPHICS FOR ICE SOFTWARE’S CONVERSIONS OF SCI

CONVERSION CAPERS • WHICH OF THE HOME VERSIONS WERE WORTH A HOT DAMN?

STREET BEAT • HOW TO KEEP THE STREETS SAFE

MISSION TERMINATED • WHAT REALLY HAPPENED TO THE AMSTRAD CPC VERSION?

THE MAKING OF: SUICIDE...


Expand title description text
Frequency: Monthly Pages: 100 Publisher: Future Publishing Ltd Edition: No. 206

OverDrive Magazine

  • Release date: April 16, 2020

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

THE RETROBATES • WHAT’S YOUR FAVOURITE MOMENT FROM THE HALF-LIFE SERIES?

LOADING…

REINVENTING THE ARCADE RACER • Trevor Ley and Tom Turner on restyling Racing Apex

TIM SKELLY TRIBUTE • VECTOR GAME PIONEER DIES, AGED 68

The adventure games

Age of innovation

The dream lives on • Andrew Dickinson tells us about his new Dreamcast book

THE LATEST NEWS FROM MAY 2003

NEWS MAY 2003

THIS MONTH IN…

CHARTS MAY 2003

Global Defense • “NOT THE FANTASY MOVIE WITH THE, UH, MONSTERS”

THE IMPACT OF: HALF-LIFE • We follow the journey that began with Gordon Freeman taking the train to work to explain how Valve’s revered series revolutionised game design and set the standards for the titles we are playing to this day

HALF-LIFE’S LEGACY • THE GAMES THAT HALF-LIFE SPAWNED

PLAYING WITH SCIENCE • GETTING TO GRIPS WITH THE GRAVITY GUN

GETTING TO THE SOURCE • THE FLEXIBILITY OF VALVE’S INCREDIBLE ENGINE

POWERING STEAM • HOW HALF-LIFE 2 HELPED KICKSTART DIGITAL DISTRIBUTION

SUBSCRIBE TODAY EXCLUSIVE OFFER! • AND GET A YEAR’S PRINT OR DIGITAL SUBSCRIPTION FOR HALF PRICE

THE MAKING OF: GRAND PRIX SIMULATOR • Activision thought the Oliver twins’ Grand Prix Simulator ripped off Atari’s Super Sprint, but the brothers were actually inspired by Codemasters’ BMX Simulator. Philip Oliver explains how the twins started their racer after visiting a safari park

CONVERSION CAPERS

THE EVOLUTION OF: ANT ATTACK • Former sculpture student Sandy White devised innovative 3D techniques for his hit debut game Ant Attack, and its follow-ups Zombie Zombie and I, Of The Mask. Decades later, Sandy relives the highs and lows of creating his trilogy..

STAGES OF EVOLUTION: MODES OF TRANSPORT • How on-foot travel was complemented by helicopters and jetsuits

STAGES OF EVOLUTION: POINTS OF VIEW • Ground level and aerial isometrics to third-person perspective

STAGES OF EVOLUTION: WEAPON OF CHOICE • How on-foot travel was complemented by helicopters and jetsuits

Crime Fighters • IT’S ALL ABOUT THE VIOLENCE

WHATEVER HAPPENED TO: SIMCITY • Nintendo’s SNES adaptation of this classic city-building game was great – but an even more impressive version never made it…

SIMILAR GAMES THAT DID GET RELEASED

ULTIMATE GUIDE: SPECIAL CRIMINAL INVESTIGATION • TAITO MIND ARCADE GOLD WITH CHASE HQ, BUT HOW COULD IT TOP THE CATCH 'EM AND CRASH 'EM GAMEPLAY FROM THE ORIGINAL? WE TAKE A LOOK AT THE EXPLOSIVE SEQUEL THAT BLEW THE BLOODY DOORS OFF RIVAL RACERS

Q & A ALAN GRIER • WE CHAT TO THE ARTIST WHO CREATED THE GRAPHICS FOR ICE SOFTWARE’S CONVERSIONS OF SCI

CONVERSION CAPERS • WHICH OF THE HOME VERSIONS WERE WORTH A HOT DAMN?

STREET BEAT • HOW TO KEEP THE STREETS SAFE

MISSION TERMINATED • WHAT REALLY HAPPENED TO THE AMSTRAD CPC VERSION?

THE MAKING OF: SUICIDE...


Expand title description text