Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE MOMENT FROM THE HALF-LIFE SERIES?
LOADING…
REINVENTING THE ARCADE RACER • Trevor Ley and Tom Turner on restyling Racing Apex
TIM SKELLY TRIBUTE • VECTOR GAME PIONEER DIES, AGED 68
The adventure games
Age of innovation
The dream lives on • Andrew Dickinson tells us about his new Dreamcast book
THE LATEST NEWS FROM MAY 2003
NEWS MAY 2003
THIS MONTH IN…
CHARTS MAY 2003
Global Defense • “NOT THE FANTASY MOVIE WITH THE, UH, MONSTERS”
THE IMPACT OF: HALF-LIFE • We follow the journey that began with Gordon Freeman taking the train to work to explain how Valve’s revered series revolutionised game design and set the standards for the titles we are playing to this day
HALF-LIFE’S LEGACY • THE GAMES THAT HALF-LIFE SPAWNED
PLAYING WITH SCIENCE • GETTING TO GRIPS WITH THE GRAVITY GUN
GETTING TO THE SOURCE • THE FLEXIBILITY OF VALVE’S INCREDIBLE ENGINE
POWERING STEAM • HOW HALF-LIFE 2 HELPED KICKSTART DIGITAL DISTRIBUTION
SUBSCRIBE TODAY EXCLUSIVE OFFER! • AND GET A YEAR’S PRINT OR DIGITAL SUBSCRIPTION FOR HALF PRICE
THE MAKING OF: GRAND PRIX SIMULATOR • Activision thought the Oliver twins’ Grand Prix Simulator ripped off Atari’s Super Sprint, but the brothers were actually inspired by Codemasters’ BMX Simulator. Philip Oliver explains how the twins started their racer after visiting a safari park
CONVERSION CAPERS
THE EVOLUTION OF: ANT ATTACK • Former sculpture student Sandy White devised innovative 3D techniques for his hit debut game Ant Attack, and its follow-ups Zombie Zombie and I, Of The Mask. Decades later, Sandy relives the highs and lows of creating his trilogy..
STAGES OF EVOLUTION: MODES OF TRANSPORT • How on-foot travel was complemented by helicopters and jetsuits
STAGES OF EVOLUTION: POINTS OF VIEW • Ground level and aerial isometrics to third-person perspective
STAGES OF EVOLUTION: WEAPON OF CHOICE • How on-foot travel was complemented by helicopters and jetsuits
Crime Fighters • IT’S ALL ABOUT THE VIOLENCE
WHATEVER HAPPENED TO: SIMCITY • Nintendo’s SNES adaptation of this classic city-building game was great – but an even more impressive version never made it…
SIMILAR GAMES THAT DID GET RELEASED
ULTIMATE GUIDE: SPECIAL CRIMINAL INVESTIGATION • TAITO MIND ARCADE GOLD WITH CHASE HQ, BUT HOW COULD IT TOP THE CATCH 'EM AND CRASH 'EM GAMEPLAY FROM THE ORIGINAL? WE TAKE A LOOK AT THE EXPLOSIVE SEQUEL THAT BLEW THE BLOODY DOORS OFF RIVAL RACERS
Q & A ALAN GRIER • WE CHAT TO THE ARTIST WHO CREATED THE GRAPHICS FOR ICE SOFTWARE’S CONVERSIONS OF SCI
CONVERSION CAPERS • WHICH OF THE HOME VERSIONS WERE WORTH A HOT DAMN?
STREET BEAT • HOW TO KEEP THE STREETS SAFE
MISSION TERMINATED • WHAT REALLY HAPPENED TO THE AMSTRAD CPC VERSION?
THE MAKING OF: SUICIDE...