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Edge

Apr 01 2021
Magazine

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

EDGE

The harder they fall • Cyberpunk 2077’s disastrous launch asks questions of the blockbuster business model

EPILEPSY WARNING

NEW PLAYERS

Arcade save • The new campaign promising to help museums preserve arcade history

COMEDY CENTRAL

Hearts and minds • With Space Warlord Organ Trading Simulator, Strange Scaffold is finding ways to make games “better, faster and cheaper”

MOTION PASSED • Could this be the final Kinect game?

Learning mechanics • The risks, challenges and rewards of using games for education under lockdown

ADVOCACY GAMES • How interactive education is making change happen

THE HALLOWED REALM • Explore an iridised world in Aaron Taecker-Wyss’s abstract cabalistic collage

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DISPATCHES APRIL

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Keep talking

MOST WANTED

RESIDENT EVIL VILLAGE • Capcom mixes the old and new in a tall tale of Eastern European vampirism

Castle mania

OPEN ROADS • Fullbright’s star-studded road trip looks to new horizons

The asphalt world

Art of noise

WE ARE OFK • From Hyper Light to the limelight: a musical journey

WICCA • Sang-Froid creator’s action/strategy hybrid has us under its spell

Dead of night

Tiny Tower

BALAN WONDERWORLD • Is Yuji Naka’s return missing a trick?

ACOLYTE • This AI-powered detective game is a real conversation piece

Talking a good game

ROUND-UP

THERE WILL BE BLOOD • Turtle Rock Studios breathes new life into the horror of Left 4 Dead

STICK OR TWIST?

SOUND CONTROL

COLLECTED WORKS ED LOGG • He was the golden boy of the golden age of arcades — and even has the T-shirt to Drove it

PARADISE KILLER • How ‘Crazy Taxi meets Gone Home’ evolved into a modern detective classic

Q&A

STATE OF PLAY • How the BAFTA-winning indie gravitated from paper towns to the Antarctic coast

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Are we the baddies?

Hitman 3

DOUBLE-O 47

DREAM HOMES

The Medium

A GOOD HIDING

Little Nightmares 2

JUMP FORCED

Persona 5 Strikers

LUST FOR STRIFE

Gods Will Fall

Tohu

PERSONAL TOUCH

Olija

FARADAY, SO CLOSE

Nuts

DOCTORED DREY

Conspiracy!

OWL SANCTUARY

A Plague Tale: Innocence • How killer rodents helped us see the light

MAKES THE DREAM WORK

Super Mario 3D World • A progress report on the gomes we just can’t quit


Expand title description text
Frequency: Monthly Pages: 116 Publisher: Future Publishing Ltd Edition: Apr 01 2021

OverDrive Magazine

  • Release date: February 25, 2021

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

EDGE

The harder they fall • Cyberpunk 2077’s disastrous launch asks questions of the blockbuster business model

EPILEPSY WARNING

NEW PLAYERS

Arcade save • The new campaign promising to help museums preserve arcade history

COMEDY CENTRAL

Hearts and minds • With Space Warlord Organ Trading Simulator, Strange Scaffold is finding ways to make games “better, faster and cheaper”

MOTION PASSED • Could this be the final Kinect game?

Learning mechanics • The risks, challenges and rewards of using games for education under lockdown

ADVOCACY GAMES • How interactive education is making change happen

THE HALLOWED REALM • Explore an iridised world in Aaron Taecker-Wyss’s abstract cabalistic collage

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DISPATCHES APRIL

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Keep talking

MOST WANTED

RESIDENT EVIL VILLAGE • Capcom mixes the old and new in a tall tale of Eastern European vampirism

Castle mania

OPEN ROADS • Fullbright’s star-studded road trip looks to new horizons

The asphalt world

Art of noise

WE ARE OFK • From Hyper Light to the limelight: a musical journey

WICCA • Sang-Froid creator’s action/strategy hybrid has us under its spell

Dead of night

Tiny Tower

BALAN WONDERWORLD • Is Yuji Naka’s return missing a trick?

ACOLYTE • This AI-powered detective game is a real conversation piece

Talking a good game

ROUND-UP

THERE WILL BE BLOOD • Turtle Rock Studios breathes new life into the horror of Left 4 Dead

STICK OR TWIST?

SOUND CONTROL

COLLECTED WORKS ED LOGG • He was the golden boy of the golden age of arcades — and even has the T-shirt to Drove it

PARADISE KILLER • How ‘Crazy Taxi meets Gone Home’ evolved into a modern detective classic

Q&A

STATE OF PLAY • How the BAFTA-winning indie gravitated from paper towns to the Antarctic coast

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Are we the baddies?

Hitman 3

DOUBLE-O 47

DREAM HOMES

The Medium

A GOOD HIDING

Little Nightmares 2

JUMP FORCED

Persona 5 Strikers

LUST FOR STRIFE

Gods Will Fall

Tohu

PERSONAL TOUCH

Olija

FARADAY, SO CLOSE

Nuts

DOCTORED DREY

Conspiracy!

OWL SANCTUARY

A Plague Tale: Innocence • How killer rodents helped us see the light

MAKES THE DREAM WORK

Super Mario 3D World • A progress report on the gomes we just can’t quit


Expand title description text