The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.
EDGE
The harder they fall • Cyberpunk 2077’s disastrous launch asks questions of the blockbuster business model
EPILEPSY WARNING
NEW PLAYERS
Arcade save • The new campaign promising to help museums preserve arcade history
COMEDY CENTRAL
Hearts and minds • With Space Warlord Organ Trading Simulator, Strange Scaffold is finding ways to make games “better, faster and cheaper”
MOTION PASSED • Could this be the final Kinect game?
Learning mechanics • The risks, challenges and rewards of using games for education under lockdown
ADVOCACY GAMES • How interactive education is making change happen
THE HALLOWED REALM • Explore an iridised world in Aaron Taecker-Wyss’s abstract cabalistic collage
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this
DISPATCHES APRIL
Trigger Happy • Shoot first, ask questions later
Unreliable Narrator • Exploring stories in games and the art of telling tales
Keep talking
MOST WANTED
RESIDENT EVIL VILLAGE • Capcom mixes the old and new in a tall tale of Eastern European vampirism
Castle mania
OPEN ROADS • Fullbright’s star-studded road trip looks to new horizons
The asphalt world
Art of noise
WE ARE OFK • From Hyper Light to the limelight: a musical journey
WICCA • Sang-Froid creator’s action/strategy hybrid has us under its spell
Dead of night
Tiny Tower
BALAN WONDERWORLD • Is Yuji Naka’s return missing a trick?
ACOLYTE • This AI-powered detective game is a real conversation piece
Talking a good game
ROUND-UP
THERE WILL BE BLOOD • Turtle Rock Studios breathes new life into the horror of Left 4 Dead
STICK OR TWIST?
SOUND CONTROL
COLLECTED WORKS ED LOGG • He was the golden boy of the golden age of arcades — and even has the T-shirt to Drove it
PARADISE KILLER • How ‘Crazy Taxi meets Gone Home’ evolved into a modern detective classic
Q&A
STATE OF PLAY • How the BAFTA-winning indie gravitated from paper towns to the Antarctic coast
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Are we the baddies?
Hitman 3
DOUBLE-O 47
DREAM HOMES
The Medium
A GOOD HIDING
Little Nightmares 2
JUMP FORCED
Persona 5 Strikers
LUST FOR STRIFE
Gods Will Fall
Tohu
PERSONAL TOUCH
Olija
FARADAY, SO CLOSE
Nuts
DOCTORED DREY
Conspiracy!
OWL SANCTUARY
A Plague Tale: Innocence • How killer rodents helped us see the light
MAKES THE DREAM WORK
Super Mario 3D World • A progress report on the gomes we just can’t quit