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Edge

May 01 2021
Magazine

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

EDGE

Virtual humanity • How Epic is upgrading 3D character creation

Made in Iraq • As western military shooters reduce their homeland to a backdrop, we talk to the Iraqi developers challenging preconceptions

Model pro • Hironobu Sakaguchi reveals the painstaking work behind Mistwalker’s new hand-crafted RPG

GACHA CON • Can Fantasian gain traction in a market dominated by F2P?

Viking invasion • How unexpected smash hit Valheim went from one developer to five million players

EXPANDED HORIZONS • What’s next for the surprisingly successful Iron Gate Studio?

PARCEL UP • Making special deliveries in a stealth-led dystopian satire

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DISPATCHES MAY

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Playing your part

MOST WANTED

SIFU • Absolver’s developer returns with a kung fu revenge fantasy

MASK OF THE ROSE • Failbetter finds love in Fallen London

SUBNAUTICA: BELOW ZERO • A change of temperature but not of tune

BOOK OF TRAVELS • A serene adventure for wayfinders and wanderers

SATURNALIA • A Sardinian survival horror to lose yourself in

CARD SHARK • WarioWare meets Barry Lyndon in a card game like no other

ROUNDUP

BREAKING OUT • With Deathloop, Arkane is reinventing the wheel it spent two decades perfecting

BIRDS AND BATS

REPRISE FIGHTER

24-HOUR PARTY PEOPLE

OVER AND OVER AND OVER • Creators at the forefront of the Roguelike genre chart a course for a bright future

LIKE WISE

OLYMPIAN LEGEND

PRESS PLAY • As the world locked down, videogames allowed it to open up via virtual concerts. We talk to the artists, developers and organisers responsible

NATE NANZER PHIL RAMPULLA • Head of global partnerships, Epic Games Head of brand, Epic Games

SIGNS OF THE SOJOURNER • How Echodog Games played its cards right to produce a spellbinding debut

Q&A

ONION GAMES • Life is just dandy for this daringly individual Japanese micro-studio

STILL PLAYING

Don’t look back, just keep on walking

Monster Hunter Rise • It might be Switch’s crowning technical achievement, certainly outside the firstparty blockbusters

Bravely Default 2 • The boss fights in particular – each one a sharp difficulty spike – feel bizarrely prescriptive

Genesis Noir • It plays with scale, perspective and recursion with a confidence that takes the breath away

Maquette • If games are a dialogue between designer and player, too often it feels as if this is giving us the silent treatment

Mundaun • Like Journey’s peak in photonegative, the mountain confers a sense of both direction and fatality

PixelJunk Raiders • Plot is far from vital to a Roguelike’s success, but some motivation to keep exploring would be welcome

Loop Hero • Your job, as the numbers totter upwards with each go-around, is to keep your hero dressed in the best gear

Narita Boy

Splinter Cell:Conviction • Ubisoft’s controversial stealth sequel forms the backbone of its games today

GHOST...


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: May 01 2021

OverDrive Magazine

  • Release date: March 25, 2021

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

EDGE

Virtual humanity • How Epic is upgrading 3D character creation

Made in Iraq • As western military shooters reduce their homeland to a backdrop, we talk to the Iraqi developers challenging preconceptions

Model pro • Hironobu Sakaguchi reveals the painstaking work behind Mistwalker’s new hand-crafted RPG

GACHA CON • Can Fantasian gain traction in a market dominated by F2P?

Viking invasion • How unexpected smash hit Valheim went from one developer to five million players

EXPANDED HORIZONS • What’s next for the surprisingly successful Iron Gate Studio?

PARCEL UP • Making special deliveries in a stealth-led dystopian satire

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DISPATCHES MAY

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Playing your part

MOST WANTED

SIFU • Absolver’s developer returns with a kung fu revenge fantasy

MASK OF THE ROSE • Failbetter finds love in Fallen London

SUBNAUTICA: BELOW ZERO • A change of temperature but not of tune

BOOK OF TRAVELS • A serene adventure for wayfinders and wanderers

SATURNALIA • A Sardinian survival horror to lose yourself in

CARD SHARK • WarioWare meets Barry Lyndon in a card game like no other

ROUNDUP

BREAKING OUT • With Deathloop, Arkane is reinventing the wheel it spent two decades perfecting

BIRDS AND BATS

REPRISE FIGHTER

24-HOUR PARTY PEOPLE

OVER AND OVER AND OVER • Creators at the forefront of the Roguelike genre chart a course for a bright future

LIKE WISE

OLYMPIAN LEGEND

PRESS PLAY • As the world locked down, videogames allowed it to open up via virtual concerts. We talk to the artists, developers and organisers responsible

NATE NANZER PHIL RAMPULLA • Head of global partnerships, Epic Games Head of brand, Epic Games

SIGNS OF THE SOJOURNER • How Echodog Games played its cards right to produce a spellbinding debut

Q&A

ONION GAMES • Life is just dandy for this daringly individual Japanese micro-studio

STILL PLAYING

Don’t look back, just keep on walking

Monster Hunter Rise • It might be Switch’s crowning technical achievement, certainly outside the firstparty blockbusters

Bravely Default 2 • The boss fights in particular – each one a sharp difficulty spike – feel bizarrely prescriptive

Genesis Noir • It plays with scale, perspective and recursion with a confidence that takes the breath away

Maquette • If games are a dialogue between designer and player, too often it feels as if this is giving us the silent treatment

Mundaun • Like Journey’s peak in photonegative, the mountain confers a sense of both direction and fatality

PixelJunk Raiders • Plot is far from vital to a Roguelike’s success, but some motivation to keep exploring would be welcome

Loop Hero • Your job, as the numbers totter upwards with each go-around, is to keep your hero dressed in the best gear

Narita Boy

Splinter Cell:Conviction • Ubisoft’s controversial stealth sequel forms the backbone of its games today

GHOST...


Expand title description text