The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.
EDGE
Virtual humanity • How Epic is upgrading 3D character creation
Made in Iraq • As western military shooters reduce their homeland to a backdrop, we talk to the Iraqi developers challenging preconceptions
Model pro • Hironobu Sakaguchi reveals the painstaking work behind Mistwalker’s new hand-crafted RPG
GACHA CON • Can Fantasian gain traction in a market dominated by F2P?
Viking invasion • How unexpected smash hit Valheim went from one developer to five million players
EXPANDED HORIZONS • What’s next for the surprisingly successful Iron Gate Studio?
PARCEL UP • Making special deliveries in a stealth-led dystopian satire
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this
DISPATCHES MAY
Trigger Happy • Shoot first, ask questions later
Unreliable Narrator • Exploring stories in games and the art of telling tales
Playing your part
MOST WANTED
SIFU • Absolver’s developer returns with a kung fu revenge fantasy
MASK OF THE ROSE • Failbetter finds love in Fallen London
SUBNAUTICA: BELOW ZERO • A change of temperature but not of tune
BOOK OF TRAVELS • A serene adventure for wayfinders and wanderers
SATURNALIA • A Sardinian survival horror to lose yourself in
CARD SHARK • WarioWare meets Barry Lyndon in a card game like no other
ROUNDUP
BREAKING OUT • With Deathloop, Arkane is reinventing the wheel it spent two decades perfecting
BIRDS AND BATS
REPRISE FIGHTER
24-HOUR PARTY PEOPLE
OVER AND OVER AND OVER • Creators at the forefront of the Roguelike genre chart a course for a bright future
LIKE WISE
OLYMPIAN LEGEND
PRESS PLAY • As the world locked down, videogames allowed it to open up via virtual concerts. We talk to the artists, developers and organisers responsible
NATE NANZER PHIL RAMPULLA • Head of global partnerships, Epic Games Head of brand, Epic Games
SIGNS OF THE SOJOURNER • How Echodog Games played its cards right to produce a spellbinding debut
Q&A
ONION GAMES • Life is just dandy for this daringly individual Japanese micro-studio
STILL PLAYING
Don’t look back, just keep on walking
Monster Hunter Rise • It might be Switch’s crowning technical achievement, certainly outside the firstparty blockbusters
Bravely Default 2 • The boss fights in particular – each one a sharp difficulty spike – feel bizarrely prescriptive
Genesis Noir • It plays with scale, perspective and recursion with a confidence that takes the breath away
Maquette • If games are a dialogue between designer and player, too often it feels as if this is giving us the silent treatment
Mundaun • Like Journey’s peak in photonegative, the mountain confers a sense of both direction and fatality
PixelJunk Raiders • Plot is far from vital to a Roguelike’s success, but some motivation to keep exploring would be welcome
Loop Hero • Your job, as the numbers totter upwards with each go-around, is to keep your hero dressed in the best gear
Narita Boy
Splinter Cell:Conviction • Ubisoft’s controversial stealth sequel forms the backbone of its games today
GHOST...