The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.
EDGE
How can gaming get greener? • And are the UK industry’s attempts to tackle the climate crisis enough?
OUT OF A JAM
ACTIVE DUTY
Broadcast media • Behind the scenes of Ghosts, an FMV-based game that can only be played once per day
PUBLIC AIRING • The thinking behind Ghosts’ 10pm watershed
REINVENTING AFRICA
Nurturing nature • How Afrofuturist strategy game We Are The Caretakers is helping to tackle real-world rhino poaching
FINDING ALLIES • On helping real-world conservationists perserve the rhino
FLAT SHARE
The new Propaganda • How years of struggle led to Brainwash Gang revealing seven games at once
MOTHER NATURE
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this
DISPATCHES JULY
Trigger Happy • Shoot first, ask questions later
Unreliable Narrator • Exploring stories in games and the art of telling tales
Home sweet home?
MOST WANTED
TWELVE MINUTES • And you’re back in the room
Comic timing
GORD • Exploring the darkness on the edge of town
Generation gap
ROAD 96 • Taking a trip that delights in the path not taken
Stereo types
Car horns
THE DRIVER SYNDICATE • The long-dormant Driver series gets an old-school indie tribute
MOONGLOW BAY • Bunnyhug’s debut pulls you in hook, line and sinker
Small fry
Sea of solitude
HAROLD HALIBUT • The life aquatic has never looked so good
Sibling rivalry
TOODEE AND TOPDEE • This puzzle-platformer puts everything into perspective
Punk’s not dead
THE FERMI PARADOX • Strategy on an intergalactic scale
ROUNDUP
SOLAR FLAIR • Heart Machine’s elegant action-platformer redefines open-world traversal
SUNDIALOGUE
ANGLE OF ATTACK
PEACE OFFERING
PLAYING POLITICS • From triple-A to two-person teams, the developers refusing to shy away from politics in their games
NO SELL OUT
UNEASY ALLIES
COLLECTED WORKS DAVID CRANE • From Atari 2600 to SNES and back again – nearly 40 years later
NECROBARISTA • Visual and novel: the story behind a bittersweet and distinctively Australian brew
Q&A
THE GAME KITCHEN • How a small group of friends brought beautiful nightmares to life with their blood, sweat and tears
STILL PLAYING • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Elements of the past, and elements of the future
Resident Evil Village
Returnal
New Pokémon Snap
Oddworld: Soulstorm
Famicom Detective Club: The Missing Heir/The Girl Who Stands Behind
R-Type Final 2
Turnip Boy Commits Tax Evasion
Tasomachi: Behind The Twilight
MaskMaker
World Of Demons
Ashwalkers
Celeste • How facing inner turmoil helped us climb a mountain
TWIN PICOS
Disco Elysium • A progress report on the games we just can’t quit