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Edge

Oct 01 2021
Magazine

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

A door between two worlds

EDGE

The wisdom of crowds • With its ScavLab tech, Improbable is designing for 10,000 players at once

MASS EFFECT

GROUP THINK • Want to hear more about the capabilities of ScavLab?

Gabe gear • Steam Deck: can Valve’s portable PC succeed where Steam Machines failed?

TIME TO SWITCH?

Ring of Steel • How a small Sheffield indie was entrusted with the future of boxing videogames

LOCAL LADS • Punching above its weight in a city that loves a fair fight

Escape Zoom • The Isklander trilogy mixes detective games, video calls and immersive theatre

PLAY’S THE THING

ENTRY POINT • With three episodes, here’s where to start with the trilogy

INK CREDIBLE • Why painstaking processes make this hand-drawn platformer more authentic

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Points of view

MOST WANTED

THE ARTFUL ESCAPE • Is this sci-fi rock opera bound for the big time?

Costume quest

FAR CRY 6 • Taking a stealthy look inside Ubisoft’s revolutionary guerrilla thriller

Velvet glove

WEIRD WEST • A cowboy RPG from a team that has earned its spurs

Quick draw

VAMPIRE: THE MASQUERADE – BLOODHUNT • A battle royale with real teeth

Reality Czech

SALT AND SACRIFICE • The hunt is on in Ska Studios’ twisted sequel

Mage concern

HEAVENLY BODIES • Ladies and gentlemen, we are floating in space

Space jam

PHANTOM ABYSS • A game about survival where you run toward the ghosts

Spirit tracks

ROUNDUP

GO YOUR OWN WAY • Why Sable’s sumptuous sandbox is an open world that truly values player freedom

MACHINE LEARNING

THE FEST AND THE FURY

LINES IN THE SAND

PIXEL PERFECT • The game developers striving to get closer to the past, one glowing dot at a time

State Of The Art • Entering Virtual Realms, an exhibition dedicated to transferring videogames from screen to gallery

MANIFOLD GARDEN • How an artist’s Escher-inspired practice project became a seven-year odyssey

Q&A

NIHON FALCOM • How the longest-running Japanese RPG studio continues to blaze its own Trails

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Tiny wires in her ears, sliding through the city

Neo: The World Ends With You

ALL CONNECTED

Road 96

REWIND THE TAPE

The Great Ace Attorney Chronicles

READ IT AND REAP

The Ascent

DRESSED TO KILL

Death’s Door

AS THE CROW SPIES

Wildermyth

HISTORY REWRITTEN

Last Stop

HARD CUTS

Cris Tales

CAPTIVATING COLOMBIA

Where The Heart Leads

Boomerang X

No Longer Home

Bionic Commando Rearmed • How an extendable arm pulled us towards a new age of downloadable gaming

MOSTLY ARMLESS

Sea Of...


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Oct 01 2021

OverDrive Magazine

  • Release date: August 12, 2021

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

A door between two worlds

EDGE

The wisdom of crowds • With its ScavLab tech, Improbable is designing for 10,000 players at once

MASS EFFECT

GROUP THINK • Want to hear more about the capabilities of ScavLab?

Gabe gear • Steam Deck: can Valve’s portable PC succeed where Steam Machines failed?

TIME TO SWITCH?

Ring of Steel • How a small Sheffield indie was entrusted with the future of boxing videogames

LOCAL LADS • Punching above its weight in a city that loves a fair fight

Escape Zoom • The Isklander trilogy mixes detective games, video calls and immersive theatre

PLAY’S THE THING

ENTRY POINT • With three episodes, here’s where to start with the trilogy

INK CREDIBLE • Why painstaking processes make this hand-drawn platformer more authentic

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Points of view

MOST WANTED

THE ARTFUL ESCAPE • Is this sci-fi rock opera bound for the big time?

Costume quest

FAR CRY 6 • Taking a stealthy look inside Ubisoft’s revolutionary guerrilla thriller

Velvet glove

WEIRD WEST • A cowboy RPG from a team that has earned its spurs

Quick draw

VAMPIRE: THE MASQUERADE – BLOODHUNT • A battle royale with real teeth

Reality Czech

SALT AND SACRIFICE • The hunt is on in Ska Studios’ twisted sequel

Mage concern

HEAVENLY BODIES • Ladies and gentlemen, we are floating in space

Space jam

PHANTOM ABYSS • A game about survival where you run toward the ghosts

Spirit tracks

ROUNDUP

GO YOUR OWN WAY • Why Sable’s sumptuous sandbox is an open world that truly values player freedom

MACHINE LEARNING

THE FEST AND THE FURY

LINES IN THE SAND

PIXEL PERFECT • The game developers striving to get closer to the past, one glowing dot at a time

State Of The Art • Entering Virtual Realms, an exhibition dedicated to transferring videogames from screen to gallery

MANIFOLD GARDEN • How an artist’s Escher-inspired practice project became a seven-year odyssey

Q&A

NIHON FALCOM • How the longest-running Japanese RPG studio continues to blaze its own Trails

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Tiny wires in her ears, sliding through the city

Neo: The World Ends With You

ALL CONNECTED

Road 96

REWIND THE TAPE

The Great Ace Attorney Chronicles

READ IT AND REAP

The Ascent

DRESSED TO KILL

Death’s Door

AS THE CROW SPIES

Wildermyth

HISTORY REWRITTEN

Last Stop

HARD CUTS

Cris Tales

CAPTIVATING COLOMBIA

Where The Heart Leads

Boomerang X

No Longer Home

Bionic Commando Rearmed • How an extendable arm pulled us towards a new age of downloadable gaming

MOSTLY ARMLESS

Sea Of...


Expand title description text