The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.
Who was ever careful with what they wished for?
EDGE
The trouble with game development • The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole
Dream state • Dean Anderson is predicting a streamlined future for user-generated content in games
DRAGON SCALE • Why don’t triple-A studios create their own UGC platforms?
Rally up • How two artists founded an archive of games for protest events for a new era of political activism
SOUND ASLEEP • Contemporary concerns meet rich dreamscapes in a rhythm game you shouldn’t snooze on
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this
DIALOGUE • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership
Trigger Happy • Shoot first, ask questions later
Unreliable Narrator • Exploring stories in games and the art of telling tales
Equal measures
MOST WANTED
SAINTS ROW • No dildo bats, please, we’re millennials
Looking back, moving forward
HALO INFINITE • After six years, is 343 ready to finish the fight?
Chat bots
MARVEL’S GUARDIANS OF THE GALAXY • Can Eidos Montreal get the best out of the MCU’s misfits?
Praying favourites
JURASSIC WORLD EVOLUTION 2 • Frontier believes it could, and should
Water hazard
NORCO • Dreams and memories of a dying American city
Storm warning
A PERFECT DAY • Reliving the tribulations of a childhood in ‘90s China
The royal treatment
VENBA • Where culture and cuisine collide
Pressure cooker
Loose threads
WAYWARD STRAND • Your patients will be rewarded in this gentle Australian adventure
ROUNDUP
ALTER EGO • How tackling the Marvel universe revealed an unexpected new side of the XCOM team
A NEW LENS
UNSUNG HEROES
STARK DIFFERENCE
ASSEMBLY LINE
STAR POWER • How a Hollywood studio became the most exciting force in games
verses mode • From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames
SEA VIEWS
CRITICAL CULTURE
CREAKS • How a Czech art-school project became an eight-year labour of love
Q&A
CHARLES GAMES • The small Czech developer making videogame history
STILL PLAYING
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Psychonauts 2
Naraka: Bladepoint
Humankind
Twelve Minutes
No More Heroes III
Recompile
Axiom Verge 2
The Forgotten City
Toodee And Topdee
Bastion • Looking back at the debut game that laid the blueprint for Hades
COR CONCEITS
THE LONG GAME • A progress report on the games we just can’t quit