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Edge

Nov 01 2021
Magazine

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

Who was ever careful with what they wished for?

EDGE

The trouble with game development • The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole

Dream state • Dean Anderson is predicting a streamlined future for user-generated content in games

DRAGON SCALE • Why don’t triple-A studios create their own UGC platforms?

Rally up • How two artists founded an archive of games for protest events for a new era of political activism

SOUND ASLEEP • Contemporary concerns meet rich dreamscapes in a rhythm game you shouldn’t snooze on

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DIALOGUE • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Equal measures

MOST WANTED

SAINTS ROW • No dildo bats, please, we’re millennials

Looking back, moving forward

HALO INFINITE • After six years, is 343 ready to finish the fight?

Chat bots

MARVEL’S GUARDIANS OF THE GALAXY • Can Eidos Montreal get the best out of the MCU’s misfits?

Praying favourites

JURASSIC WORLD EVOLUTION 2 • Frontier believes it could, and should

Water hazard

NORCO • Dreams and memories of a dying American city

Storm warning

A PERFECT DAY • Reliving the tribulations of a childhood in ‘90s China

The royal treatment

VENBA • Where culture and cuisine collide

Pressure cooker

Loose threads

WAYWARD STRAND • Your patients will be rewarded in this gentle Australian adventure

ROUNDUP

ALTER EGO • How tackling the Marvel universe revealed an unexpected new side of the XCOM team

A NEW LENS

UNSUNG HEROES

STARK DIFFERENCE

ASSEMBLY LINE

STAR POWER • How a Hollywood studio became the most exciting force in games

verses mode • From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames

SEA VIEWS

CRITICAL CULTURE

CREAKS • How a Czech art-school project became an eight-year labour of love

Q&A

CHARLES GAMES • The small Czech developer making videogame history

STILL PLAYING

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Psychonauts 2

Naraka: Bladepoint

Humankind

Twelve Minutes

No More Heroes III

Recompile

Axiom Verge 2

The Forgotten City

Toodee And Topdee

Bastion • Looking back at the debut game that laid the blueprint for Hades

COR CONCEITS

THE LONG GAME • A progress report on the games we just can’t quit


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Nov 01 2021

OverDrive Magazine

  • Release date: September 9, 2021

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

Who was ever careful with what they wished for?

EDGE

The trouble with game development • The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole

Dream state • Dean Anderson is predicting a streamlined future for user-generated content in games

DRAGON SCALE • Why don’t triple-A studios create their own UGC platforms?

Rally up • How two artists founded an archive of games for protest events for a new era of political activism

SOUND ASLEEP • Contemporary concerns meet rich dreamscapes in a rhythm game you shouldn’t snooze on

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DIALOGUE • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Equal measures

MOST WANTED

SAINTS ROW • No dildo bats, please, we’re millennials

Looking back, moving forward

HALO INFINITE • After six years, is 343 ready to finish the fight?

Chat bots

MARVEL’S GUARDIANS OF THE GALAXY • Can Eidos Montreal get the best out of the MCU’s misfits?

Praying favourites

JURASSIC WORLD EVOLUTION 2 • Frontier believes it could, and should

Water hazard

NORCO • Dreams and memories of a dying American city

Storm warning

A PERFECT DAY • Reliving the tribulations of a childhood in ‘90s China

The royal treatment

VENBA • Where culture and cuisine collide

Pressure cooker

Loose threads

WAYWARD STRAND • Your patients will be rewarded in this gentle Australian adventure

ROUNDUP

ALTER EGO • How tackling the Marvel universe revealed an unexpected new side of the XCOM team

A NEW LENS

UNSUNG HEROES

STARK DIFFERENCE

ASSEMBLY LINE

STAR POWER • How a Hollywood studio became the most exciting force in games

verses mode • From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames

SEA VIEWS

CRITICAL CULTURE

CREAKS • How a Czech art-school project became an eight-year labour of love

Q&A

CHARLES GAMES • The small Czech developer making videogame history

STILL PLAYING

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Psychonauts 2

Naraka: Bladepoint

Humankind

Twelve Minutes

No More Heroes III

Recompile

Axiom Verge 2

The Forgotten City

Toodee And Topdee

Bastion • Looking back at the debut game that laid the blueprint for Hades

COR CONCEITS

THE LONG GAME • A progress report on the games we just can’t quit


Expand title description text