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Edge

Dec 01 2021
Magazine

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

Hold on, just one final brushstroke should do it...

EDGE

Powering up • How 1047 Games went from dorm-room Halo to 13m players and a valuation of $1.5bn

FAILURE TO LAUNCH

HALO EFFECT

LIMIT BREAK

Cart life • The wave of developers creating new games for Nintendo’s Game Boy family

GET PHYSICAL

CLARIFICATION: ALEXIS KENNEDY

Circuit breakers • How videogames are infiltrating the world of film festivals including Venice and Tribeca

VISIBILITY PROBLEM

STARRED UP

Brighton time • After nearly two years without events, the Develop conference stages a comeback

SWORD PLAY • Stylish fighter Two Strikes offers samurai battles worth framing

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DISPATCHES DECEMBER

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Touch some grass

MOST WANTED

DOKEV • Pearl Abyss on the inspirations behind the unexpected hit of Gamescom

Brolly good

TCHIA • An open-world adventure embracing its time in the sun

GTA: South Pacific

CANTATA • Infrastructure before infantry in this thoughtful indie strategy

Assembly required

THE WANDERING VILLAGE • Building on the shoulders of giants

Rogue runner

STORYTELLER • One of indie gaming’s longest sagas draws to a close

Type cast

CURSED TO GOLF • Bunkers are the least of your worries in this golfing Roguelike

Tiger king

ROUNDUP

NIGHT AND DAY • How everything – and everybody – is changing in Dying Light 2: Stay Human

AMMO COUNT

THE MULTIVERSE

EXTRA TIME

THE SECOND COMING • In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground

COLLECTED WORKS GILES GODDARD • From Super FX to toying with Playdate’s crank: here’s to 30+ years of innovation

CHICORY: A COLORFUL TALE • From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity

Q&A

KITFOX GAMES • The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

All it takes is a little push

Deathloop

SENSE CHECK

HAPTIC FANTASTIC

Jett: The Far Shore

THE WRITE STUFF

Sable

A FIGHTING CHANCE

Kena: Bridge Of Spirits

BIG MOOD

Life Is Strange: True Colors

COSTUME QUEST

Tales Of Arise

WEATHERS WITH YOU

The Artful Escape

COOKING PAPA

Eastward

Bonfire Peaks

TIME TO ASCEND

Lake

COMPANY TOWN

WarioWare: Get It Together

MINIGAME MANIA

Lost In Random

LIGHT RELIEF

Sin & Punishment: Successor Of The Skies • How Treasure came out all guns blazing for its last big game

COLLECTIVE PUNISHMENT

THE LONG GAME • A progress report on the games we just can’t quit


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Dec 01 2021

OverDrive Magazine

  • Release date: October 7, 2021

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

Hold on, just one final brushstroke should do it...

EDGE

Powering up • How 1047 Games went from dorm-room Halo to 13m players and a valuation of $1.5bn

FAILURE TO LAUNCH

HALO EFFECT

LIMIT BREAK

Cart life • The wave of developers creating new games for Nintendo’s Game Boy family

GET PHYSICAL

CLARIFICATION: ALEXIS KENNEDY

Circuit breakers • How videogames are infiltrating the world of film festivals including Venice and Tribeca

VISIBILITY PROBLEM

STARRED UP

Brighton time • After nearly two years without events, the Develop conference stages a comeback

SWORD PLAY • Stylish fighter Two Strikes offers samurai battles worth framing

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DISPATCHES DECEMBER

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Touch some grass

MOST WANTED

DOKEV • Pearl Abyss on the inspirations behind the unexpected hit of Gamescom

Brolly good

TCHIA • An open-world adventure embracing its time in the sun

GTA: South Pacific

CANTATA • Infrastructure before infantry in this thoughtful indie strategy

Assembly required

THE WANDERING VILLAGE • Building on the shoulders of giants

Rogue runner

STORYTELLER • One of indie gaming’s longest sagas draws to a close

Type cast

CURSED TO GOLF • Bunkers are the least of your worries in this golfing Roguelike

Tiger king

ROUNDUP

NIGHT AND DAY • How everything – and everybody – is changing in Dying Light 2: Stay Human

AMMO COUNT

THE MULTIVERSE

EXTRA TIME

THE SECOND COMING • In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground

COLLECTED WORKS GILES GODDARD • From Super FX to toying with Playdate’s crank: here’s to 30+ years of innovation

CHICORY: A COLORFUL TALE • From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity

Q&A

KITFOX GAMES • The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

All it takes is a little push

Deathloop

SENSE CHECK

HAPTIC FANTASTIC

Jett: The Far Shore

THE WRITE STUFF

Sable

A FIGHTING CHANCE

Kena: Bridge Of Spirits

BIG MOOD

Life Is Strange: True Colors

COSTUME QUEST

Tales Of Arise

WEATHERS WITH YOU

The Artful Escape

COOKING PAPA

Eastward

Bonfire Peaks

TIME TO ASCEND

Lake

COMPANY TOWN

WarioWare: Get It Together

MINIGAME MANIA

Lost In Random

LIGHT RELIEF

Sin & Punishment: Successor Of The Skies • How Treasure came out all guns blazing for its last big game

COLLECTIVE PUNISHMENT

THE LONG GAME • A progress report on the games we just can’t quit


Expand title description text