The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.
Hold on, just one final brushstroke should do it...
EDGE
Powering up • How 1047 Games went from dorm-room Halo to 13m players and a valuation of $1.5bn
FAILURE TO LAUNCH
HALO EFFECT
LIMIT BREAK
Cart life • The wave of developers creating new games for Nintendo’s Game Boy family
GET PHYSICAL
CLARIFICATION: ALEXIS KENNEDY
Circuit breakers • How videogames are infiltrating the world of film festivals including Venice and Tribeca
VISIBILITY PROBLEM
STARRED UP
Brighton time • After nearly two years without events, the Develop conference stages a comeback
SWORD PLAY • Stylish fighter Two Strikes offers samurai battles worth framing
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this
DISPATCHES DECEMBER
Trigger Happy • Shoot first, ask questions later
Unreliable Narrator • Exploring stories in games and the art of telling tales
Touch some grass
MOST WANTED
DOKEV • Pearl Abyss on the inspirations behind the unexpected hit of Gamescom
Brolly good
TCHIA • An open-world adventure embracing its time in the sun
GTA: South Pacific
CANTATA • Infrastructure before infantry in this thoughtful indie strategy
Assembly required
THE WANDERING VILLAGE • Building on the shoulders of giants
Rogue runner
STORYTELLER • One of indie gaming’s longest sagas draws to a close
Type cast
CURSED TO GOLF • Bunkers are the least of your worries in this golfing Roguelike
Tiger king
ROUNDUP
NIGHT AND DAY • How everything – and everybody – is changing in Dying Light 2: Stay Human
AMMO COUNT
THE MULTIVERSE
EXTRA TIME
THE SECOND COMING • In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground
COLLECTED WORKS GILES GODDARD • From Super FX to toying with Playdate’s crank: here’s to 30+ years of innovation
CHICORY: A COLORFUL TALE • From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity
Q&A
KITFOX GAMES • The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
All it takes is a little push
Deathloop
SENSE CHECK
HAPTIC FANTASTIC
Jett: The Far Shore
THE WRITE STUFF
Sable
A FIGHTING CHANCE
Kena: Bridge Of Spirits
BIG MOOD
Life Is Strange: True Colors
COSTUME QUEST
Tales Of Arise
WEATHERS WITH YOU
The Artful Escape
COOKING PAPA
Eastward
Bonfire Peaks
TIME TO ASCEND
Lake
COMPANY TOWN
WarioWare: Get It Together
MINIGAME MANIA
Lost In Random
LIGHT RELIEF
Sin & Punishment: Successor Of The Skies • How Treasure came out all guns blazing for its last big game
COLLECTIVE PUNISHMENT
THE LONG GAME • A progress report on the games we just can’t quit