Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

Edge

Mar 01 2022
Magazine

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

We want the good stuff but please: not too much of it

EDGE

INSIDE PSVR2

Back to reality • Has waning hype freed VR to shift up a gear in 2022?

A war of words • Could a blend of Scrabble and PUBG really amount to more than a gimmick?

BABBLING ON • Where could the game go from here?

A plague tale • The story behind a historical game about an eerily familiar pandemic

ALTERNATE HISTORY • ‘A set of lies agreed upon’, indeed

SMASH CUT • Past and present collide in this cinematic visual novel

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DISPATCHES MARCH

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Hideous corpus

SLITTERHEAD • Silent Hill and Siren’s director promises a completely new strain of action-horror

The power of the dog

THE ANACRUSIS • This successor to Left 4 Dead risks getting lost in space

Pickup artist

FORSPOKEN • Square’s open-world action game finds its magic in movement

Kill or manicure

99 FAILS • Surrealism and grief combine in a nightmarish puzzle-platformer

Head spinner

SEA OF STARS • The team behind The Messenger realises a childhood dream

Shining a light

SWORDSHIP • Duck and dive in a shoot-’em-up where you can’t fire back

View to a thrill

Served rare

DEATH TRASH • Meat your doom in this postapocalyptic RPG

ROUNDUP

DARK SECRETS • The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville

PLAYED BY EAR • From interactive podcasts to 3D RPGs: why the growing audiogame scene is demanding that you listen in

HEAVY FOOTSTEPS

ADMIN ACCESS

MOTION TRACKED

FOLEY AND FOLLY

COLLECTED WORKS JAKE SOLOMON • The journey from underqualified graphics programmer to master strategist

UNPACKING • A moving story in more ways than one

Q&A

ONE MORE LEVEL • How Ghostrunner breathed new life into a Polish developer in need of a hit

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Practical magic

DON’T FEAR THE REAPER

Final Fantasy XIV: Endwalker

Post Script • Pondering Final Fantasy XIV’s possible future paths

LORE AND DISORDER

GTFO

Post Script • Co-founder and game design director Hjalmar Vikström on making horror a service

THE SHOULDERS OF GIANTS

Praey For The Gods

TO THE MANA BORNE

Nobody Saves The World

RIGHTING WRONGS

Windjammers 2

Below The Ocean

HURRY! DASH AND DIVE!

Filmechanism

PIC AND CLUES

Aeterna Noctis

NOCT OFF

Dungeon Munchies

HALF-BAKED

Lost Odyssey • How Sakaguchi’s clash of past and present created a true final fantasy

SOUND CLASH

Dead Cells • A progress report on the games we just can’t quit


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Mar 01 2022

OverDrive Magazine

  • Release date: January 27, 2022

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.

We want the good stuff but please: not too much of it

EDGE

INSIDE PSVR2

Back to reality • Has waning hype freed VR to shift up a gear in 2022?

A war of words • Could a blend of Scrabble and PUBG really amount to more than a gimmick?

BABBLING ON • Where could the game go from here?

A plague tale • The story behind a historical game about an eerily familiar pandemic

ALTERNATE HISTORY • ‘A set of lies agreed upon’, indeed

SMASH CUT • Past and present collide in this cinematic visual novel

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this

DISPATCHES MARCH

Trigger Happy • Shoot first, ask questions later

Unreliable Narrator • Exploring stories in games and the art of telling tales

Hideous corpus

SLITTERHEAD • Silent Hill and Siren’s director promises a completely new strain of action-horror

The power of the dog

THE ANACRUSIS • This successor to Left 4 Dead risks getting lost in space

Pickup artist

FORSPOKEN • Square’s open-world action game finds its magic in movement

Kill or manicure

99 FAILS • Surrealism and grief combine in a nightmarish puzzle-platformer

Head spinner

SEA OF STARS • The team behind The Messenger realises a childhood dream

Shining a light

SWORDSHIP • Duck and dive in a shoot-’em-up where you can’t fire back

View to a thrill

Served rare

DEATH TRASH • Meat your doom in this postapocalyptic RPG

ROUNDUP

DARK SECRETS • The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville

PLAYED BY EAR • From interactive podcasts to 3D RPGs: why the growing audiogame scene is demanding that you listen in

HEAVY FOOTSTEPS

ADMIN ACCESS

MOTION TRACKED

FOLEY AND FOLLY

COLLECTED WORKS JAKE SOLOMON • The journey from underqualified graphics programmer to master strategist

UNPACKING • A moving story in more ways than one

Q&A

ONE MORE LEVEL • How Ghostrunner breathed new life into a Polish developer in need of a hit

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Practical magic

DON’T FEAR THE REAPER

Final Fantasy XIV: Endwalker

Post Script • Pondering Final Fantasy XIV’s possible future paths

LORE AND DISORDER

GTFO

Post Script • Co-founder and game design director Hjalmar Vikström on making horror a service

THE SHOULDERS OF GIANTS

Praey For The Gods

TO THE MANA BORNE

Nobody Saves The World

RIGHTING WRONGS

Windjammers 2

Below The Ocean

HURRY! DASH AND DIVE!

Filmechanism

PIC AND CLUES

Aeterna Noctis

NOCT OFF

Dungeon Munchies

HALF-BAKED

Lost Odyssey • How Sakaguchi’s clash of past and present created a true final fantasy

SOUND CLASH

Dead Cells • A progress report on the games we just can’t quit


Expand title description text