The world’s most respected multiformat videogame magazine. Edge delivers incisive, intelligent writing and stunning designs with extensive news, interviews and preview sections. Edge is independent, intelligent, informative, and delivered with unrivaled design values.
We want the good stuff but please: not too much of it
EDGE
INSIDE PSVR2
Back to reality • Has waning hype freed VR to shift up a gear in 2022?
A war of words • Could a blend of Scrabble and PUBG really amount to more than a gimmick?
BABBLING ON • Where could the game go from here?
A plague tale • The story behind a historical game about an eerily familiar pandemic
ALTERNATE HISTORY • ‘A set of lies agreed upon’, indeed
SMASH CUT • Past and present collide in this cinematic visual novel
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • When we weren’t doing everything else, we were thinking about stuff like this
DISPATCHES MARCH
Trigger Happy • Shoot first, ask questions later
Unreliable Narrator • Exploring stories in games and the art of telling tales
Hideous corpus
SLITTERHEAD • Silent Hill and Siren’s director promises a completely new strain of action-horror
The power of the dog
THE ANACRUSIS • This successor to Left 4 Dead risks getting lost in space
Pickup artist
FORSPOKEN • Square’s open-world action game finds its magic in movement
Kill or manicure
99 FAILS • Surrealism and grief combine in a nightmarish puzzle-platformer
Head spinner
SEA OF STARS • The team behind The Messenger realises a childhood dream
Shining a light
SWORDSHIP • Duck and dive in a shoot-’em-up where you can’t fire back
View to a thrill
Served rare
DEATH TRASH • Meat your doom in this postapocalyptic RPG
ROUNDUP
DARK SECRETS • The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville
PLAYED BY EAR • From interactive podcasts to 3D RPGs: why the growing audiogame scene is demanding that you listen in
HEAVY FOOTSTEPS
ADMIN ACCESS
MOTION TRACKED
FOLEY AND FOLLY
COLLECTED WORKS JAKE SOLOMON • The journey from underqualified graphics programmer to master strategist
UNPACKING • A moving story in more ways than one
Q&A
ONE MORE LEVEL • How Ghostrunner breathed new life into a Polish developer in need of a hit
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Practical magic
DON’T FEAR THE REAPER
Final Fantasy XIV: Endwalker
Post Script • Pondering Final Fantasy XIV’s possible future paths
LORE AND DISORDER
GTFO
Post Script • Co-founder and game design director Hjalmar Vikström on making horror a service
THE SHOULDERS OF GIANTS
Praey For The Gods
TO THE MANA BORNE
Nobody Saves The World
RIGHTING WRONGS
Windjammers 2
Below The Ocean
HURRY! DASH AND DIVE!
Filmechanism
PIC AND CLUES
Aeterna Noctis
NOCT OFF
Dungeon Munchies
HALF-BAKED
Lost Odyssey • How Sakaguchi’s clash of past and present created a true final fantasy
SOUND CLASH
Dead Cells • A progress report on the games we just can’t quit