The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Select cuts from 30 years of life with PlayStation
Edge
Going Pro • What does an upgraded PS5 represent for players and game developers alike?
Worlds collide • League Of Legends’ grand final arrives in London in record-breaking fashion
Trails blazing • Nihon Falcom’s Toshihiro Kondo on expanding beyond Japan and PlayStation
SECRET CARGO • Beneath this sunny exterior beats a dark heart
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy • Shoot first, ask questions later
Narrative Engine • Write it like you stole it
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
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HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
Strange bedfellows
SID MEIER’S CIVILIZATION VII • Firaxis rethinks who makes history, and how it unfolds
HERDLING • Gather your flock and escape to the country
SKATE STORY • Hades is a halfpipe
TOWERS OF AGHASBA • Darwinian survival with a touch of Animal Crossing
THE STONE OF MADNESS • The makers of Blasphemous return to religion and insanity
BONAPARTE: A MECHANIZED REVOLUTION • Liberté, égalité, fraternité, mechs
ROUNDUP
THE WORLD’S NUMBER ONE SCI-FI, FANTASY & HORROR MAGAZINE
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#405 • VIDEOGAME CULTURE, DEVELOPMENT, PEOPLE AND TECHNOLOGY
MUTATION NATION • A warped world awaits in Tarsier Studios’ latest horror. At least this time you can bring a friend
MASTER CRAFT • How Blizzard changed the world, then spent 20 years changing its World
Q + A
OUT OF THE SHADOWS • Co-development is now a huge part of triple-A game production. Can it provide safe harbour at a turbulent time for the industry?
KEYED UP
FINAL FANTASY VII: REBIRTH • Remaking an iconic game was daunting enough – then the developers faced the difficult second entry
Q&A
THUNDER LOTUS • How Spiritfarer’s developer tripled in size without tearing itself apart
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
The curse of exclusivity
Dragon Age: The Veilguard
Post Script • For a series that has never stayed still, is a clean break the best way forward?
Metro: Awakening
Post Script • VRing on the side of caution
FOR PEOPLE WHO ♥ RETRO GAMES • BUY YOUR ISSUE TODAY
Mario & Luigi: Brothership
Call Of Duty: Black Ops 6
Slitterhead
Batman: Arkham Shadow
The Rise Of The Golden Idol
Planet Coaster 2
Lego Horizon Adventures
Metal Slug Tactics
Devil May Cry • The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
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THE LONG GAME • A progress report on the games we just can’t quit
#406 December 31
30 YEARS OF PLAY STATION 2025 CALENDER