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The Doom of Odin

ebook
1 of 1 copy available
1 of 1 copy available

As the Black Death rampages across Europe, two creatures of the Elder World clash over the rotting corpse of Christendom in Scott Oden's third book in the Grimnir Series
Skrælingr. Orcnéas. Fomoraig. He is Grimnir . . .
For over a century, he has tracked the dragon, Níðhöggr — the Malice-Striker — from the shores of Lake Vänern, across the Baltic Sea, through Russia, and down into the Mediterranean; he has hounded the wyrm from Old Muscovy to Messina. And finally, to the Eternal City — to Rome, itself.
And in Rome, on a cold November night in 1347 AD, on the ruined steps of Old St. Peter's basilica, Grimnir's saga comes crashing to an end. A crossbow bolt, loosed in terror, slays him out of hand. It is a mundane finale to a life spent hip-deep in bloodshed and slaughter, surrounded by steel and savagery and the sorcery of the Elder World.
But Death is just the beginning . . .
Now, on the grim and misty isle of Nástrond, under the shadows of Yggðrasil, Grimnir is plunged headlong into the twisted Valhalla that is the afterlife of his people. Here, bloody in-fighting, schemes and betrayals are the order of the day. Grimnir is forced to contend with a cabal of witches, with giants and trolls who have never felt the light of Miðgarðr's moon, and with his own rapacious kin as he journeys beyond the shores of Nástrond to find answers. And with every death, Grimnir unravels another thread of a monstrous secret woven at the dawn of time — one that will turn him from the pawn of unknown gods into the most powerful being in the Nine Worlds. And the most hunted.
For he, alone, holds the key to Ragnarök and the Doom of Odin . . .

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    • Publisher's Weekly

      October 9, 2023
      Oden’s gritty, action-packed third Grimnir fantasy (after Twilight of the Gods) wraps up the monster fighter’s tale. Grimnir has chased his nemesis, the dragon Níðhöggr, all the way to Rome, the seat of power for the Nailed God, but a lucky crossbow bolt from a dullard surprisingly fells him, leading Grimnir to believe that the Allfather Odin manipulated events to do away with him. He wakes on the island of Nástrond in the netherworld and cuts a bloody swath through the region to Vargholl (“the Wolf’s Hall”), where he is reunited with his dead kin, including his maternal grandfather Kjallandi, beloved uncle Gifr, and obtuse father Bálegyr. Despite being ancient enemies, Kjallandi and Bálegyr rule Vargholl together in a balance of power. Kjallandi and Gifr believe that the Twilight of the Norse gods should have happened by now, but a conspiracy in Asgard, the home of the gods, led by Odin, has delayed the apocalypse that should have been. Grimnir, accompanied by his lover Skadi, a small but fierce warrior, launches a quest to confront Odin and finally, after 130 years, kill Níðhöggr. Thrilling cinematic action, defiant characters, intricate—if sometimes hard-to-follow—plotting, and sprawling Norse mythology keep the pages flying. Series fans will find this a worthy conclusion. Agent: Bob Mecoy, Bob Mecoy Literary.

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  • English

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