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Edge

Mar 01 2024
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

The forecast: heavy rain, with risk of exo-rig conflict

EDGE

Power and responsibility • Is the industry heading for a crash? And, if so, who’s going to do something about it?

Taken to Task • How opportunity for improvisation is helping TV’s most beloved gameshow work in VR

Recalibrating PlayStation 5 • How Sony’s PlayStation Access makes its flagship console friendlier to more players

FEAT OF CLAY • Plasticine stop-motion horror adventure Visceratum promises to disturb and delight in equal measure

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt

Trigger Happy

The Outer Limits

Narrative Engine

Giving the game away

ONCE HUMAN

LOST RECORDS: BLOOM & RAGE

NIRVANA NOIR

THRASHER • This serpentine successor is a slipper y beast indeed

CHASING THE UNSEEN • Standing on the shoulders (and various other parts) of giants

DARKWEB STREAMER

TOTAL FILM

APOCALY PSE NOW • How Sharkmob plans to shake up the extraction shooter with the help of Mother Nature

FLYING SOLO

IKUMI NAK A MUR A • From artist to studio head, how Unseen’s CEO is breaking boundaries and borders

HALO WARS • How Ensemble’s final game went from skunkworks experiment to part of Microsoft’s biggest series

FOOL’S THEORY • How a studio in Poland’s secluded south caught the eyes of Larian, 11 Bit and CD Projekt Red

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

The Finals

Post Script

Prince Of Persia: The Lost Crown

Asgard’s Wrath 2

Another Code: Recollection

Go Mecha Ball

Home Safety Hotline

Raindrop Sprinters

Rock Band 4 • Harmonix’s swan song for the plastic-instrument era lives on

THE LONG GAME


Expand title description text
Frequency: Monthly Pages: 116 Publisher: Future Publishing Ltd Edition: Mar 01 2024

OverDrive Magazine

  • Release date: January 25, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

The forecast: heavy rain, with risk of exo-rig conflict

EDGE

Power and responsibility • Is the industry heading for a crash? And, if so, who’s going to do something about it?

Taken to Task • How opportunity for improvisation is helping TV’s most beloved gameshow work in VR

Recalibrating PlayStation 5 • How Sony’s PlayStation Access makes its flagship console friendlier to more players

FEAT OF CLAY • Plasticine stop-motion horror adventure Visceratum promises to disturb and delight in equal measure

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt

Trigger Happy

The Outer Limits

Narrative Engine

Giving the game away

ONCE HUMAN

LOST RECORDS: BLOOM & RAGE

NIRVANA NOIR

THRASHER • This serpentine successor is a slipper y beast indeed

CHASING THE UNSEEN • Standing on the shoulders (and various other parts) of giants

DARKWEB STREAMER

TOTAL FILM

APOCALY PSE NOW • How Sharkmob plans to shake up the extraction shooter with the help of Mother Nature

FLYING SOLO

IKUMI NAK A MUR A • From artist to studio head, how Unseen’s CEO is breaking boundaries and borders

HALO WARS • How Ensemble’s final game went from skunkworks experiment to part of Microsoft’s biggest series

FOOL’S THEORY • How a studio in Poland’s secluded south caught the eyes of Larian, 11 Bit and CD Projekt Red

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

The Finals

Post Script

Prince Of Persia: The Lost Crown

Asgard’s Wrath 2

Another Code: Recollection

Go Mecha Ball

Home Safety Hotline

Raindrop Sprinters

Rock Band 4 • Harmonix’s swan song for the plastic-instrument era lives on

THE LONG GAME


Expand title description text