Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHO IS YOUR FAVOURITE SONIC CHARACTER?
LOADING…
EASTERN PROMISE • Plenty of classic franchises could be found at the Tokyo Game Show
May I see your boring passes?
Gone, but not forgotten
Voultar • How the well-known modder is making your SNES look better than ever
THE LATEST NEWS FROM APRIL 2008
NEWS APRIL 2008 • APRIL 2008 – There’s gunfire in Vegas, Kratos is on a killing spree in Greece, interplanetary empires are warring in space and in the Green Hill Zone, Sonic is… playing tennis? Nick Thorpe is your guide to a confusing month in gaming history
THIS MONTH IN…
CHARTS
Wizball • PRACTICE MAKES PERFECT
THE MAKING OF SONIC GENERATIONS • THEY SAY THAT IF YOU WANT A JOB DONE WELL YOU’VE GOT TO DO IT YOURSELF, BUT WHEN ALL OF TIME AND SPACE ARE IN DANGER, ONE SONIC JUST ISN’T ENOUGH. TAKASHI IIZUKA EXPLAINS THE CREATION OF THE ANNIVERSARY GAME THAT CELEBRATED SONIC’S PAST WHILE PAVING THE WAY FOR HIS FUTURE
BRING A BUDDY • THE TWO SONICS MAY BE THE STARS, BUT HIS FRIENDS HAVE THEIR MOMENTS IN THE CHALLENGE ACTS
3D BLAST FROM THE PAST • HOW SONIC’S 3DS DEBUT DIFFERED FROM ITS CONSOLE COUNTERPARTS
BOSS RUSH • SIX FAMILIAR FOES AND ONE NEW NEMESIS STAND IN SONIC’S WAY
A NEW GENERATATIONS • IF ANYONE HAS A TORTURED PAST TO RESOLVE, IT’S SHADOW – AND HE’S ABOUT TO GET HIS CHANCE IN SONIC X SHADOW GENERATIONS
TIME TRIAL • OUR FIRST IMPRESSIONS OF SHADOW’S VOYAGE INTO HISTORY
SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!
THE MAKING OF FIRE TRUCK • WHERE’S THE FIRE, BUDDY? PROGRAMMER WENDI ALLEN AND HARDWARE ENGINEER JOHN RAY TEAM UP TO TELL US ABOUT THE CREATION OF THE FIRST TRUE CO-OPERATIVE GAME IN ARCADE HISTORY
HEY JOE! • THE STORY BEHIND THE SINGLE-PLAYER SEQUEL, SMOKEY JOE
ULTIMATE GUIDE RASTAN • WELCOME TO THE DANGEROUS REALM OF RASTAN, BRAVE WARRIOR, THIEF AND… MURDERER? IT’S AN UNCONVENTIONAL BEGINNING FOR THIS TALE OF EPIC BRAVERY AND SWORDSMANSHIP, AS THE MIGHTY BARBARIAN TAKES ON A HORDE OF CLASSIC MONSTERS, DRESSED IN JUST A FUR-LINED LOINCLOTH. TREASURE, GLORY – AND HOPEFULLY NOT TOO MUCH COLD WEATHER – AWAIT
BOSS RUSH • RETRO GAMER’S GUIDE TO RASTAN’S DEVILISH BOSSES AND HOW TO BEST THEM
DEVELOPER Q&A • RETRO GAMER SPEAKS TO BRIAN BEUKEN ABOUT HIS AMSTRAD CPC PORT OF RASTAN
CONVERSION CAPERS • AND LO, THE WARRIOR KING APPEARED IN OUR HOMES – HOW FARED HE?
THE SAGA CONTINUES • THE ONGOING ADVENTURES OF THE ARCADE’S FINEST WARRIOR KING
THE RETRO GAMER GUIDE TO AMSTRAD CPC 464 • LORD SUGAR’S BUDGET COMPUTER MIGHT HAVE TRAILED BEHIND ITS PEERS, BUT IT STILL HAD PLENTY OF GREAT GAMES TO DISCOVER
A BRIEF INTERVIEW WITH JIM BAGLEY • THE VETERAN DEVELOPER TALKS AMSTRAD GAMING
A SHORT INTERVIEW WITH MIKE LAMB • THE FORMER OCEAN SOFTWARE PROGRAMMER DISCUSSES THE 464
Alien Syndrome • PUTTING THE RUN IN...