Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE DS GAME?
LOADING…
PRESERVING THE PAST • GOG’s Marcin Paczynski discusses the publisher’s new preservation project
A CRASH SMASH
MAGIC KNIGHT RETURNS
Mister MiSTer
Nostalgia done right
ModRetro Chromatic • Meet the new handheld aiming to provide the ultimate Game Boy experience
THE LATEST NEWS FROM JUNE 2008
NEWS JUNE 2008 • JUNE 2008 – It’s appropriate that a game about thievery steals everyone’s attention as the traditional summer lull kicks in, but there are other games too, we promise. Nick Thorpe has refuelled the DeLorean, and he’s taking you for a drive back in time
THIS MONTH IN…
CHARTS
Cyclone • COSTA’S CEREBRAL FOLLOW-UP
20 years of the NINTENDO DS • NINTENDO’S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER
FOLDABLE FAMILY • WHAT ARE THE DIFFERENCES BETWEEN THE FOUR DS MODELS?
THE DS BEFORE TIME • LOOKING BACK AT THE HANDHELD’S FIRST E3 SHOWING
GET CONNECTED • HOW DID THE DS INTERACT WITH OTHER NINTENDO CONSOLES AND GAMES?
ONLINE ESSENTIALS • WHEN NINTENDO FINALLY EMBRACED ONLINE GAMING, IT DID SO IN STYLE
HOMEBREW AND THE HIGH SEAS • HOW FLASH CARTS ENABLED HOBBYISTS AND INFURIATED PUBLISHERS
SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!
THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD • THE CREATORS OF THE INFLUENTIAL 1981 RPG – WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY – EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX
WIZARDS FOREVER • THE MAINLINE SIR-TECH SEQUELS TO WIZARDRY
THE GRANDADDY OF RPGS • HERE ARE JUST A FEW OF THE LANDMARK GAMES THAT WIZARDRY INFLUENCED
REMAKING WIZARDRY • HOW DIGITAL ECLIPSE SPRUCED UP THE 1981 ORIGINAL.
Mr Robot And His Robot Factory • I HEARD RAMI MALEK WOULD BE HERE
A TRIBUTE TO: team17® • FORMED AFTER A MERGER BETWEEN SWEDISH DEVELOPER TEAM 7 AND UK PUBLISHER 17-BIT SOFTWARE, TEAM17 HELPED DEFINE AMIGA GAMING WITH ALIEN BREED, SUPERFROG AND WORMS. FOUNDER ANDREAS TADIĆ REVIEWS THE FIRM’S GREATEST AMIGA RELEASES
MAGAZINE CRAFT PAUL DAVIES • In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag
My BEST PRESS TRIP • PAUL RECALLS EXPLORING JAPAN
My BEST INTERVIEW • PAUL REVISITS HIS CHATS WITH A GAMING...