Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT IS NINTENDO’S MOST IMPRESSIVE HARDWARE INNOVATION?
LOADING…
A TRIBUTE TO F DAVID THORPE • Celebrating the creator of many iconic ZX Spectrum loading screens
Wilt Disné
Made for TV?
Retro Computer Museum • Retro Gamer catches up with Andy Spencer, the man behind Leicester’s fantastic retro-gaming museum
THE LATEST NEWS FROM NOVEMBER 2007
NEWS NOVEMBER 2007
CHARTS
Yie Ar Kung-Fu • THE DOWNFALL OF A KUNG-FU MASTER
NINTENDO’S ICONIC HARDWARE INNOVATIONS • FOR DECADES, NINTENDO HAS CONSTANTLY SOUGHT TO RESHAPE THE POSSIBILITIES OF VIDEOGAMES AND EVEN THE WAYS IN WHICH WE INTERACT WITH THEM. JOIN US FOR A LOOK BACK AT NINTENDO’S TECHNOLOGICAL ADVANCES, AND THE HIGHS AND LOWS THAT CAME WITH THEM
BEHIND THE TIMES • NINTENDO DOESN’T ALWAYS DRIVE GAMING HARDWARE FORWARD, AS EVIDENCED BY THESE TECHNOLOGIES IT WAS FRUSTRATINGLY RETICENT TO ADOPT
ONE HIT WONDERS • SOMETIMES, NINTENDO WILL INTRODUCE AN IDEA THAT IT NEVER REVISITS – HERE ARE SOME OF OUR FAVOURITES
VIRTUAL INSANITY • HOW THE VIRTUAL BOY PROVED THAT INNOVATION ISN’T ALWAYS PROGRESS
MINIATURE MARVEL • NINTENDO’S SMALLEST CONSOLE IS ALSO ITS LEAST RECOGNISED
INTERFACE ITERATION • NINTENDO’S SWITCH CONTROLLERS ARE THE RESULT OF 40 YEARS OF REFINEMENT – HERE’S HOW WE GOT FROM HUMBLE BEGINNINGS TO THE PRESENT DAY
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BACK ISSUE HIGHLIGHTS • GREAT ARTICLES TO ENJOY IN RG’S DIGITAL LIBRARY
THE MAKING OF: TECHNICIAN TED • WELCOME TO A DAY IN THE LIFE OF MICROPROCESSOR TECHNICIAN TED, THE HARDEST WORKING EMPLOYEE AT MICRO-USER DEVICES’ CHIP FACTORY. TODAY, THERE ARE 21 TASKS, AND THE CLOCK’S TICKING. WE’D BETTER GET ON WITH THE MAKING OF TECHNICIAN TED
CONVERSION CAPERS • RETRO GAMER TAKES A PEEK AND A POKE AT ALL THREE VERSIONS OF TECHNICIAN TED
TOUGHER THAN THE REST • THE FIVE DEVILISH ROOMS THAT’LL HAVE YOU TEARING YOUR HAIR OUT IN TECHNICIAN TED
Family BASIC
THE STORY OF Little Big Adventure • When people talk about French games from the Nineties, words like wacky, weird, creative and hard as nails quickly come to mind – all terms that apply perfectly to Little Big Adventure
A Bigger Adventure • How Twinsen’s Odyssey left little to be desired
Merci beaucoup pour le plaisir! • Five other very French games from the Nineties
Little Big Potential • How fans and original devs are bringing LBA back to life
Panorama Cotton • I’VE NO ISSUE WITH REISSUES
THE MAKING OF: THE LOST FILES OF SHERLOCK HOLMES • SHERLOCK HOLMES’ UNIQUE CHARACTER IS HARD TO CAPTURE, BUT EA’S TWO GRAPHIC ADVENTURES BRING ARTHUR CONAN DOYLE’S DETECTIVE TO VIVID LIFE. DON YOUR DEERSTALKER, HAIL A HANSOM CAB, AND SHARPEN YOUR DEDUCTIVE SKILLS AS YOU SOLVE THESE LOST FILES FROM HOLMES’ ARCHIVE – THE...