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Retro Gamer

No. 264
Magazine

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

THE RETROBATES • WHAT’S YOUR FAVOURITE RIDGE RACER GAME?

LOADING…

FIGHT CLUB • The incoming retro games battling for your attention

Zzap! Live 2024

Jumping through hoops

Worms Armageddon: Anniversary Edition • How the veteran multiplayer hit is being prepared for a new battle

THE LATEST NEWS FROM MARCH 2008

CHARTS • MARCH 2008

THIS MONTH IN…

Mappy • A REAL MIGHTY MOUSE

THE EVOLUTION OF RIDER RACER • SUCCESSOR TO A LONG LINE OF COIN-OP RACERS, RIDGE RACER BROUGHT MOUNTAIN ROAD DRIFTING TO THE ARCADES AND LED TO A WEALTH OF FOLLOW-UPS. FORMER NAMCO CREATIVES JERRY MOMODA, MIKE FISCHER AND RYOTA TOYAMA EXPLAIN HOW RIDGE RACER EVOLVED

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [1995-1996] • HIGH-OCTANE OFFSHOOTS FROM THE CORE SERIES

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2000-2004] • COOL GAMES FROM THE RIDGE RACER FRANCHISE

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2004-2006] • TAKE THESE RIDGE RACER TITLES FOR A SPIN

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2009-2011] • ESSENTIAL ON-THE-GO RIDGE RACER EXPERIENCES

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2011-2016] • INTERESTING TAKES ON THE RIDGE RACER FORMULA

Arcadia 2001

COMMODORE 16 • With it being issue 264, it seemed only fitting that we should turn our attention to the Commodore 264 range, and in particular the lesser-known hits for the intriguingly imperfect Commodore 16

IF YOU LIKE THIS TRY…

MORE GAMES TO PLAY

SUBSCRIBE TODAY • AND ENJOY GREAT SAVINGS!

Wonder Boy In Monster Land • NOT LIKE THIS

THE MAKING OF KEYSTONE KAPERS • IN CREATING HIS CLASSIC CRAZY CAPER INSPIRED BY THE KEYSTONE KOPS AND DONKEY KONG, GARRY KITCHEN STOLE THE HEARTS OF GAMERS, SEIZED THEIR ATTENTION AND MADE THEM CHUCKLE WITH A FUN TAKE ON A CHAOTIC COPS AND ROBBERS CHASE

KOP A LOAD OF THIS • USEFUL PLAYING TIPS ON BEATING KEYSTONE KAPERS

KOLOURFUL KAPERS • HOW GARRY KITCHEN HELPED HIS GAME TO VISUALLY STAND OUT

FLASH POINT • As a spin on a beloved puzzle game, Flash Point could have done big business on the Mega Drive – so why did the game never make it into production?

UNBLOCKED BLOCKS

THE RETRO GAMER GUIDE TO KONAMI ARCADE GAMES • WE LOOK BACK TO WHEN THE JAPANESE DEVELOPER WAS ONE OF THE LEADING PLAYERS IN THE 2D-OBSESSED ARCADE INDUSTRY

BRIAN BEUKEN TALKS YIE AR KUNG-FU • HOW THE AMSTRAD AND SPECTRUM PORTS WERE MADE

JAMES HIGGINS INTERVIEW • HOW JAMES CODED COMBAT SCHOOL FOR THE AMSTRAD CPC

Paperboy 2 • A BIT OF BAD NEWS

ULTIMATE GUIDE Super SWIV • FOLLOWING ITS HIT ARCADE PORT OF TECMO’S SILKWORM, THE SALES CURVE SHIFTED ITS UNOFFICIAL ACRONYM-BASED FOLLOW-UP SERIES FROM HOME COMPUTERS TO CONSOLES IN 1992. JUMP INTO THAT JEEP OR HELI AS RETRO GAMER GOES SUPER SWIV

THE SWIV STORY • RETRO GAMER LOOKS BACK AT ALL THE GAMES IN THE SILKWORM SERIES

DEVELOPER...


Expand title description text
Frequency: Monthly Pages: 116 Publisher: Future Publishing Ltd Edition: No. 264

OverDrive Magazine

  • Release date: September 26, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

THE RETROBATES • WHAT’S YOUR FAVOURITE RIDGE RACER GAME?

LOADING…

FIGHT CLUB • The incoming retro games battling for your attention

Zzap! Live 2024

Jumping through hoops

Worms Armageddon: Anniversary Edition • How the veteran multiplayer hit is being prepared for a new battle

THE LATEST NEWS FROM MARCH 2008

CHARTS • MARCH 2008

THIS MONTH IN…

Mappy • A REAL MIGHTY MOUSE

THE EVOLUTION OF RIDER RACER • SUCCESSOR TO A LONG LINE OF COIN-OP RACERS, RIDGE RACER BROUGHT MOUNTAIN ROAD DRIFTING TO THE ARCADES AND LED TO A WEALTH OF FOLLOW-UPS. FORMER NAMCO CREATIVES JERRY MOMODA, MIKE FISCHER AND RYOTA TOYAMA EXPLAIN HOW RIDGE RACER EVOLVED

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [1995-1996] • HIGH-OCTANE OFFSHOOTS FROM THE CORE SERIES

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2000-2004] • COOL GAMES FROM THE RIDGE RACER FRANCHISE

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2004-2006] • TAKE THESE RIDGE RACER TITLES FOR A SPIN

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2009-2011] • ESSENTIAL ON-THE-GO RIDGE RACER EXPERIENCES

STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2011-2016] • INTERESTING TAKES ON THE RIDGE RACER FORMULA

Arcadia 2001

COMMODORE 16 • With it being issue 264, it seemed only fitting that we should turn our attention to the Commodore 264 range, and in particular the lesser-known hits for the intriguingly imperfect Commodore 16

IF YOU LIKE THIS TRY…

MORE GAMES TO PLAY

SUBSCRIBE TODAY • AND ENJOY GREAT SAVINGS!

Wonder Boy In Monster Land • NOT LIKE THIS

THE MAKING OF KEYSTONE KAPERS • IN CREATING HIS CLASSIC CRAZY CAPER INSPIRED BY THE KEYSTONE KOPS AND DONKEY KONG, GARRY KITCHEN STOLE THE HEARTS OF GAMERS, SEIZED THEIR ATTENTION AND MADE THEM CHUCKLE WITH A FUN TAKE ON A CHAOTIC COPS AND ROBBERS CHASE

KOP A LOAD OF THIS • USEFUL PLAYING TIPS ON BEATING KEYSTONE KAPERS

KOLOURFUL KAPERS • HOW GARRY KITCHEN HELPED HIS GAME TO VISUALLY STAND OUT

FLASH POINT • As a spin on a beloved puzzle game, Flash Point could have done big business on the Mega Drive – so why did the game never make it into production?

UNBLOCKED BLOCKS

THE RETRO GAMER GUIDE TO KONAMI ARCADE GAMES • WE LOOK BACK TO WHEN THE JAPANESE DEVELOPER WAS ONE OF THE LEADING PLAYERS IN THE 2D-OBSESSED ARCADE INDUSTRY

BRIAN BEUKEN TALKS YIE AR KUNG-FU • HOW THE AMSTRAD AND SPECTRUM PORTS WERE MADE

JAMES HIGGINS INTERVIEW • HOW JAMES CODED COMBAT SCHOOL FOR THE AMSTRAD CPC

Paperboy 2 • A BIT OF BAD NEWS

ULTIMATE GUIDE Super SWIV • FOLLOWING ITS HIT ARCADE PORT OF TECMO’S SILKWORM, THE SALES CURVE SHIFTED ITS UNOFFICIAL ACRONYM-BASED FOLLOW-UP SERIES FROM HOME COMPUTERS TO CONSOLES IN 1992. JUMP INTO THAT JEEP OR HELI AS RETRO GAMER GOES SUPER SWIV

THE SWIV STORY • RETRO GAMER LOOKS BACK AT ALL THE GAMES IN THE SILKWORM SERIES

DEVELOPER...


Expand title description text