Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE RIDGE RACER GAME?
LOADING…
FIGHT CLUB • The incoming retro games battling for your attention
Zzap! Live 2024
Jumping through hoops
Worms Armageddon: Anniversary Edition • How the veteran multiplayer hit is being prepared for a new battle
THE LATEST NEWS FROM MARCH 2008
CHARTS • MARCH 2008
THIS MONTH IN…
Mappy • A REAL MIGHTY MOUSE
THE EVOLUTION OF RIDER RACER • SUCCESSOR TO A LONG LINE OF COIN-OP RACERS, RIDGE RACER BROUGHT MOUNTAIN ROAD DRIFTING TO THE ARCADES AND LED TO A WEALTH OF FOLLOW-UPS. FORMER NAMCO CREATIVES JERRY MOMODA, MIKE FISCHER AND RYOTA TOYAMA EXPLAIN HOW RIDGE RACER EVOLVED
STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [1995-1996] • HIGH-OCTANE OFFSHOOTS FROM THE CORE SERIES
STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2000-2004] • COOL GAMES FROM THE RIDGE RACER FRANCHISE
STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2004-2006] • TAKE THESE RIDGE RACER TITLES FOR A SPIN
STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2009-2011] • ESSENTIAL ON-THE-GO RIDGE RACER EXPERIENCES
STAGES OF EVOLUTION: NOTABLE SPIN-OFFS [2011-2016] • INTERESTING TAKES ON THE RIDGE RACER FORMULA
Arcadia 2001
COMMODORE 16 • With it being issue 264, it seemed only fitting that we should turn our attention to the Commodore 264 range, and in particular the lesser-known hits for the intriguingly imperfect Commodore 16
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Wonder Boy In Monster Land • NOT LIKE THIS
THE MAKING OF KEYSTONE KAPERS • IN CREATING HIS CLASSIC CRAZY CAPER INSPIRED BY THE KEYSTONE KOPS AND DONKEY KONG, GARRY KITCHEN STOLE THE HEARTS OF GAMERS, SEIZED THEIR ATTENTION AND MADE THEM CHUCKLE WITH A FUN TAKE ON A CHAOTIC COPS AND ROBBERS CHASE
KOP A LOAD OF THIS • USEFUL PLAYING TIPS ON BEATING KEYSTONE KAPERS
KOLOURFUL KAPERS • HOW GARRY KITCHEN HELPED HIS GAME TO VISUALLY STAND OUT
FLASH POINT • As a spin on a beloved puzzle game, Flash Point could have done big business on the Mega Drive – so why did the game never make it into production?
UNBLOCKED BLOCKS
THE RETRO GAMER GUIDE TO KONAMI ARCADE GAMES • WE LOOK BACK TO WHEN THE JAPANESE DEVELOPER WAS ONE OF THE LEADING PLAYERS IN THE 2D-OBSESSED ARCADE INDUSTRY
BRIAN BEUKEN TALKS YIE AR KUNG-FU • HOW THE AMSTRAD AND SPECTRUM PORTS WERE MADE
JAMES HIGGINS INTERVIEW • HOW JAMES CODED COMBAT SCHOOL FOR THE AMSTRAD CPC
Paperboy 2 • A BIT OF BAD NEWS
ULTIMATE GUIDE Super SWIV • FOLLOWING ITS HIT ARCADE PORT OF TECMO’S SILKWORM, THE SALES CURVE SHIFTED ITS UNOFFICIAL ACRONYM-BASED FOLLOW-UP SERIES FROM HOME COMPUTERS TO CONSOLES IN 1992. JUMP INTO THAT JEEP OR HELI AS RETRO GAMER GOES SUPER SWIV
THE SWIV STORY • RETRO GAMER LOOKS BACK AT ALL THE GAMES IN THE SILKWORM SERIES
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