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Edge

Jun 01 2024
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Unpacking the power of nostalgia, block by block

EDGE

Absolute state of the union • What this year’s GDC says about the present and future of videogame development

Snap decisions • What inspired the creation of Downpour, which invites you to turn photos into games?

Here be Dragons • What does Poland’s key game dev conference have in store?

GETTING MEDIEVAL • Prepare for an almighty paladingdong in Knights In Tight Spaces

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing ever ything else

DISPATCHES JUNE • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt

Trigger Happy

The Outer Limits

Narrative Engine

Extradimensional

PHONOPOLIS

TAILS OF IRON 2: WHISKERS OF WINTER

HYPER LIGHT BREAKER

VISIONS OF MANA

WAX HEADS

VOID SOLS

ROUNDUP

COMING IN TO LAND • The creator of Spelunky, plus a supergroup of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

BREAKOUT

THE MAKING OF . . .AMERICAN ARCADIA • How a contrast of perspectives added extra layers to a sidescrolling platform game

BLUE MANCHU • How enforced early retirement eventually led Jonathan Chey back to System Shock

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Disempower fantasy

Dragon’s Dogma 2

Post Script

Rise Of The Ronin

Post Script

Children Of The Sun

Harold Halibut

Open Roads

Bulwark: Falconeer Chronicles

Pepper Grinder

Shiren The Wanderer: The Mystery Dungeon Of Serpentcoil Island

Alone In The Dark

Mars After Midnight

Princess Peach: Showtime!

Vampire: The Masquerade – Bloodlines

The Finals


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Jun 01 2024

OverDrive Magazine

  • Release date: April 18, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Unpacking the power of nostalgia, block by block

EDGE

Absolute state of the union • What this year’s GDC says about the present and future of videogame development

Snap decisions • What inspired the creation of Downpour, which invites you to turn photos into games?

Here be Dragons • What does Poland’s key game dev conference have in store?

GETTING MEDIEVAL • Prepare for an almighty paladingdong in Knights In Tight Spaces

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing ever ything else

DISPATCHES JUNE • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt

Trigger Happy

The Outer Limits

Narrative Engine

Extradimensional

PHONOPOLIS

TAILS OF IRON 2: WHISKERS OF WINTER

HYPER LIGHT BREAKER

VISIONS OF MANA

WAX HEADS

VOID SOLS

ROUNDUP

COMING IN TO LAND • The creator of Spelunky, plus a supergroup of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

BREAKOUT

THE MAKING OF . . .AMERICAN ARCADIA • How a contrast of perspectives added extra layers to a sidescrolling platform game

BLUE MANCHU • How enforced early retirement eventually led Jonathan Chey back to System Shock

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Disempower fantasy

Dragon’s Dogma 2

Post Script

Rise Of The Ronin

Post Script

Children Of The Sun

Harold Halibut

Open Roads

Bulwark: Falconeer Chronicles

Pepper Grinder

Shiren The Wanderer: The Mystery Dungeon Of Serpentcoil Island

Alone In The Dark

Mars After Midnight

Princess Peach: Showtime!

Vampire: The Masquerade – Bloodlines

The Finals


Expand title description text