The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Any way you want it, that’s the way you need it
EDGE
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Super effective • This year’s Pokémon European International Championships showcases esports’ softer side
Night school • Inside Caroline Marchal’s ambitions for interactive narrative at Interior/Night
BRAZILIAN WHACKED
ARCADE WATCH
Soundbytes
THIS MONTH ON EDGE
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
The Outer Limits
Narrative Engine
Begin again
WHERE WINDS MEET
THE ROGUE PRINCE OF PERSIA
BLUE PRINCE
THE CRUSH HOUSE
ROMAN SANDS RE: BUILD
SOUTH SCRIMSHAW
ROUNDUP
CHRONOS TRIGGER
JEN ZEE, ART DIRECTOR
THE FINE PRINT
GAME OVER • What happens when multiplayer games are switched off for good?
THE MAKING OF . . . SPELUNKY 2 • Giant cavemen, hidden castles and tricky liquids: how the Roguelike sequel pushed ever y idea to the limit
SPLASH DAMAGE • How a UK studio went from bedroom modding to a Tencent buyout
Next time is next time
Animal Well
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Lorelei And The Laser Eyes
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Stellar Blade
Post Script • All dolled up and nowhere to go
Eiyuden Chronicle: Hundred Heroes
Post Script • How Konami veterans got back together to pay tribute to a classic JRPG series
Tales Of Kenzera: Zau
Crow Country
Sand Land
Endless Ocean Luminous
Indika
Fallout 4 • Derided by diehards at launch, Bethesda’s RPG has revealed its depths over time
THE LONG GAME • A progress report on the games we just can’t quit