The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Stand back – the Xbox juggernaut is out of control
Edge
Fighting fit • How UK startup Quell aims to punch above its weight with a combo of Ring Fit and Roguelikes
Heart strings • Academy Award winner Gustavo Santaolalla on composing the score for The Last Of Us
Community development • Celebration strikes a balance with introspection at this year’s Develop Conference in Brighton
DOWN BY THE WATER • Neo-noir point-and-click adventure Phoenix Springs serves up a missing-sibling mystery with a side of existential dread
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES AUGUST
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
Narrative Engine • Write it like you stole it
HYPE
Green shoots
PROMISE MASCOT AGENCY • The setting’s no paradise, but the game’s a killer
WILD BASTARDS • Blue Manchu tries a whole new kind of bastardry
CENTUM • You may point, but you may not want to click
SONOKUNI • J-hip-hop goes west, but it’s a Tokyo jungle out ther
TINY GLADE • Countryside construction with an invisible helping hand
ROUNDUP
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SMOKE AND MIRRORS • How Unseen’s debut is taking urban fantasy action to the spirit level
Q + A RAÚL IBARRA, ANIMATION DIRECTOR • Based in Barcelona, Raúl Ibarra (aka Croa San) previously worked on Ori And The Will Of The Wisps, but with a portfolio showcasing expressive, larger-than-life fan animations, exploring beloved properties such as Akira, One Piece and even Half-Life, it’s easy to see why he was among Unseen’s earliest hires. Here, he tells us about the process of bringing Kemuri’s unique manga-inspired characters to life as animation director.
SHAPE SHIFT • Bungie won’t let Destiny 2 slow down after The Final Shape – even if it has to break the universe
FULL CIRCLE • Why Revolution Software is returning to its most famous game, remastering the original Broken Sword for a new era
THE MAKING OF THIRSTY SUITORS • Celebrating culture, family and relationships through JRPG mechanics
Q&A
STUDIO PROFILE TEYON • How big ambitions led to small realities – and tie-ins with film’s most celebrated cyborgs
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
What the cat dragged in
Still Wakes The Deep
Post Script • Lead designer Rob McLachlan on Still Wakes The Deep’s approach to horror
Senua’s Saga: Hellblade II
Post Script • Continuity error: the trouble with trying to build on a story with a natural ending (contains spoilers)
Shin Megami Tensei V: Vengeance
Homeworld 3
Post Script • Q+A: Iain Myers-Smith (senior producer) and Martin Cirulis (lead writer)
RKGK/Rakugaki
Cryptmaster
1000xResist
Paper Trail
Isles Of Sea And Sky
No Case Should Remain Unsolved
Little Kitty, Big City
Hauntii
The Hex...