The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
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Edge
Pinch point • As Apple Vision Pro arrives in the UK, what does it have to offer games?
Everything, everywhere • Gamescom prepares for its main event while continuing its global evolution
Higher learning • Professor Tanya Krzywinska MBE on a pioneering career in studying, teaching and producing games
A DOG’S AGE • Cotton’s postwar tail is years in the making
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES OCTOBER
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
Narrative Engine • Write it like you stole it
HYPE
METAPHOR: REFANTAZIO • Welcome to Studio Zero’s fantasy zone
NEVA • The developer of Gris returns with a new pet project
THE RISE OF THE GOLDEN IDOL • 200 years on and still causing trouble
DRAGON QUEST III HD-2D REMAKE • More than pixel perfect
DETECTIVE DOTSON • Solving crime in India – just don’t forget to dance
FATAL FURY: CITY OF THE WOLVES • SNK’s first fighting game series is back to leave its mark
ROUNDUP
PLAY
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BEHIND THE CURTAIN • BioWare’s first true RPG in an age is as streamlined and pacy as a dragon in flight
Q&A
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LITTLE HORRORS • How Blumhouse Games is aiming to shake up an entire genre, with small budgets and a broad slate
Q&A
COLLECTED WORKS YOSHIRO KIMURA • The head of Onion Games looks back across a multi-layered career spanning four decades
THE MAKING OF… LIKE A DRAGON: INFINITE WEALTH • How RGG Studio took the Japanese series out of Japan and gave its original dragon another last hurrah
Q&A
LCB GAME STUDIO • Pulp fiction without the friction: how a pair of Argentinians are crafting quick-and-dirty literature
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Flintlock: The Siege Of Dawn
Post Script • A ’lite for attracting attention
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Kunitsu-Gami: Path Of The Goddess
Post Script • The spirit of the Capcom Five is alive and well
SteamWorld Heist II
Nobody Wants To Die
Dungeons Of Hinterberg
The Legend Of Heroes: Trails Through Daybreak
Zenless Zone Zero
Flock
Arco
Anger Foot
Été
No Man’s Sky • In search of magic across an ever-changing universe
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Nintendo World Championships: NES Edition • A progress report on the games we just can’t quit
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