The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Doing justice to a concept that belongs in a museum
Edge
Independents’ pay • With publishers dwindling and funding drying up, is your next favourite indie production at risk of dying on the vine?
The game of the book • How fiendish word puzzler LOK made the leap from page to screen
Go north • How does A Maze’s first UK outing compare to the Berlin original?
CARTOON WETWORK • Perfect Random’s Roguelike shooter is a real eyeful
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES NOVEMBER
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
Narrative Engine • Write it like you stole it
Harder the second time
KINGDOM COME: DELIVERANCE II • A bigger, better – and funnier – Bohemian rhapsody
Czech mates
SILENT HILL 2 • Has Konami’s Pyramid scheme paid off?
Ins and outs
SPLITGATE 2 • If it ain’t broke, don’t fix Split
Tickled pink
METAL GEAR SOLID DELTA: SNAKE EATER • This remake’s stealthy revisions don’t risk a time paradox
Name game
HONCHO • Vehicle simulation meets vending-machine tycoonism
Get rich slow
FELLOWSHIP • Online adventuring à la MODA
Fantasies fulfilled?
ROUNDUP
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RAIDERS OF THE ARCHIVE • Wolfenstein-style shootouts are just a small part of the picture in MachineGames’ maximalist Indy game
BONDED BROTHERS
FROM THE RIDDICK TO THE SUBLIME
BAKED IN
FORD FOCUS • How MachineGames reached back into history to recreate Indiana Jones without its star’s involvement
OUTBACK TO LIFE • How Australia’s game development industry has rebuilt itself from scratch
COLLECTED WORKS MEGHNA JAYANTH • Around the industry in eight games: one writer’s journey through indie to triple-A and back again
CHANTS OF SENNAAR • How Babel helped a world of stealth become a world of words
Q&A
TWO POINT STUDIOS • How a new studio rose from the ashes of Lionhead – success not simulated
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Death of the authors
UFO 50
Black Myth: Wukong
Post Script • How low should a boss go?
Dustborn
Yars Rising
Visions Of Mana
World Of Goo 2
Tactical Breach Wizards
Creatures Of Ava
Emio – The Smiling Man: Famicom Detective Club
Cygni: All Guns Blazing
The Crimson Diamond
Tom Clancy’s Splinter Cell: Blacklist • Sam Fisher’s final outing is also his most enigmatic
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Helldivers 2 • A progress report on the games we just can’t quit
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