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Edge

May 01 2024
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

The bugs are bad enough, without the bugs as well

EDGE

Platform games • What does Xbox’s multiformat future mean for consoles?

Making it so • Inside Bridge Command, a life-sized starship ready to propel you into space

Changing tunes • How a classical composer’s innovative technology aims to revolutionise videogame soundtracks

Letters of note • How Kind Words’ unexpected success paved the way for a sequel that takes players outside

WORK OF ART • Your environment becomes your canvas in Impossible’s summer y painting adventure, Été

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES MAY

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Narrative Engine • Write it like you stole it

Copy editing

NO REST FOR THE WICKED

PONY ISLAND 2: PANDA CIRCUS

ARRANGER: A ROLE-PUZZLING ADVENTURE

CATACLISMO

CRYPTMASTER

ANIMAL WELL

ROUNDUP

#396

SLEEPERHIT • A world-exclusive look at Star ward Vector, the indie RPG sequel with Mass Effect in its sights

THE ORIGINS OF TRIPLE-A • The origins of three little letters that have shaped an industry

PAU L GOUGE • What to do when EA buys your studio for $1.4bn? Start all over again, of course

FINAL FANTASY XVI • How action led the way in reinventing the long-running RPG series

AKUPARA GAMES • Helping others find success, from empowering modders to romancing Colonel Sanders

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Final Fantasy VII: Rebirth

Post Script • You can never tell the same story twice (contains spoilers)

Unicorn Overlord

Post Script • Uniting a world through redemption and reconciliation

Helldivers 2

Skull And Bones

Llamasoft: The Jeff Minter Story

Penny’s Big Breakaway

Foamstars

Splatoon 3: Side Order

Inkulinati

Lysfanga: The Time Shift Warrior

The Talos Principle • How a thirst for story telling helped us come to terms with human extinction

Hitman 3 • A progress report on the games we just can’t quit


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: May 01 2024

OverDrive Magazine

  • Release date: March 21, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

The bugs are bad enough, without the bugs as well

EDGE

Platform games • What does Xbox’s multiformat future mean for consoles?

Making it so • Inside Bridge Command, a life-sized starship ready to propel you into space

Changing tunes • How a classical composer’s innovative technology aims to revolutionise videogame soundtracks

Letters of note • How Kind Words’ unexpected success paved the way for a sequel that takes players outside

WORK OF ART • Your environment becomes your canvas in Impossible’s summer y painting adventure, Été

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES MAY

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Narrative Engine • Write it like you stole it

Copy editing

NO REST FOR THE WICKED

PONY ISLAND 2: PANDA CIRCUS

ARRANGER: A ROLE-PUZZLING ADVENTURE

CATACLISMO

CRYPTMASTER

ANIMAL WELL

ROUNDUP

#396

SLEEPERHIT • A world-exclusive look at Star ward Vector, the indie RPG sequel with Mass Effect in its sights

THE ORIGINS OF TRIPLE-A • The origins of three little letters that have shaped an industry

PAU L GOUGE • What to do when EA buys your studio for $1.4bn? Start all over again, of course

FINAL FANTASY XVI • How action led the way in reinventing the long-running RPG series

AKUPARA GAMES • Helping others find success, from empowering modders to romancing Colonel Sanders

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Final Fantasy VII: Rebirth

Post Script • You can never tell the same story twice (contains spoilers)

Unicorn Overlord

Post Script • Uniting a world through redemption and reconciliation

Helldivers 2

Skull And Bones

Llamasoft: The Jeff Minter Story

Penny’s Big Breakaway

Foamstars

Splatoon 3: Side Order

Inkulinati

Lysfanga: The Time Shift Warrior

The Talos Principle • How a thirst for story telling helped us come to terms with human extinction

Hitman 3 • A progress report on the games we just can’t quit


Expand title description text