The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Removing the rough edges from the good old days
EDGE
Going for gold • As the Commonwealth Games trials a videogame competition, does it feel like a torchbearer for esports?
Power down • With an energy crisis looming, which games and features are the most costly?
Small wonders • How the Tiny Teams festival gives solo devs and micro studios their moment in the sun
FESTIVAL HIGHLIGHTS
PULP FICTION • Explore a folkloric landscape hand-crafted from paper in A Most Extraordinary Gnome
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
DISPATCHES NOVEMBER • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a year’s subscription to Edge.
Trigger Happy
Alternate Reality • Notes from videogaming’s borders
Title case
DEAD ISLAND 2 • After almost a decade, Deep Silver’s zombie sequel rises again
FLOCK • A model of herd composition
MOONBREAKER
FOREVER AGO
THE DIOFIELD CHRONICLE • Dioramas meet dire circumstances in this realtime strategy RPG
THE EXCAVATION OF HOB’S BARROW • Will you dig this point-and-click folk-horror fable?
ARCANE ASCENT • Portal meets The Climb in this VR puzzle-platformer
HYPE ROUNDUP
CRIME OF THE CENTURY • How Creative Assembly evolved from Isolation to getting the gang together for the ultimate pop-culture heist
EDGE
PAPER TRAILS • How developers and fan cartographers alike are charting new horizons in videogame maps
ONE MORE TURN • Inside the compulsion loop: is the gamification of games good for our health and theirs?
THE MAKING O F. . . • How South Louisiana’s Cancer Alley inspired a dreamlike cyberpunk adventure
BROKEN RULES • From broken furniture to a radical reorganisation: how the Gibbon developer has kept on swinging
Where the heart is
Saints Row
Post Script
Rollerdrome
Post Script
Hard West 2
Two Point Campus
Ooblets
Soul Hackers 2
Cult Of The Lamb
Hindsight
Kirby’s Dream Buffet
South Of The Circle
Cursed To Golf
Metroid Prime 3: Corruption • A flawed sequel says it best when it says nothing at all
The Last Of Us Part I • A progress report on the games we just can’t quit