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Edge

Nov 01 2022
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Removing the rough edges from the good old days

EDGE

Going for gold • As the Commonwealth Games trials a videogame competition, does it feel like a torchbearer for esports?

Power down • With an energy crisis looming, which games and features are the most costly?

Small wonders • How the Tiny Teams festival gives solo devs and micro studios their moment in the sun

FESTIVAL HIGHLIGHTS

PULP FICTION • Explore a folkloric landscape hand-crafted from paper in A Most Extraordinary Gnome

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

DISPATCHES NOVEMBER • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a year’s subscription to Edge.

Trigger Happy

Alternate Reality • Notes from videogaming’s borders

Title case

DEAD ISLAND 2 • After almost a decade, Deep Silver’s zombie sequel rises again

FLOCK • A model of herd composition

MOONBREAKER

FOREVER AGO

THE DIOFIELD CHRONICLE • Dioramas meet dire circumstances in this realtime strategy RPG

THE EXCAVATION OF HOB’S BARROW • Will you dig this point-and-click folk-horror fable?

ARCANE ASCENT • Portal meets The Climb in this VR puzzle-platformer

HYPE ROUNDUP

CRIME OF THE CENTURY • How Creative Assembly evolved from Isolation to getting the gang together for the ultimate pop-culture heist

EDGE

PAPER TRAILS • How developers and fan cartographers alike are charting new horizons in videogame maps

ONE MORE TURN • Inside the compulsion loop: is the gamification of games good for our health and theirs?

THE MAKING O F. . . • How South Louisiana’s Cancer Alley inspired a dreamlike cyberpunk adventure

BROKEN RULES • From broken furniture to a radical reorganisation: how the Gibbon developer has kept on swinging

Where the heart is

Saints Row

Post Script

Rollerdrome

Post Script

Hard West 2

Two Point Campus

Ooblets

Soul Hackers 2

Cult Of The Lamb

Hindsight

Kirby’s Dream Buffet

South Of The Circle

Cursed To Golf

Metroid Prime 3: Corruption • A flawed sequel says it best when it says nothing at all

The Last Of Us Part I • A progress report on the games we just can’t quit


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Nov 01 2022

OverDrive Magazine

  • Release date: September 8, 2022

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Removing the rough edges from the good old days

EDGE

Going for gold • As the Commonwealth Games trials a videogame competition, does it feel like a torchbearer for esports?

Power down • With an energy crisis looming, which games and features are the most costly?

Small wonders • How the Tiny Teams festival gives solo devs and micro studios their moment in the sun

FESTIVAL HIGHLIGHTS

PULP FICTION • Explore a folkloric landscape hand-crafted from paper in A Most Extraordinary Gnome

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

DISPATCHES NOVEMBER • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a year’s subscription to Edge.

Trigger Happy

Alternate Reality • Notes from videogaming’s borders

Title case

DEAD ISLAND 2 • After almost a decade, Deep Silver’s zombie sequel rises again

FLOCK • A model of herd composition

MOONBREAKER

FOREVER AGO

THE DIOFIELD CHRONICLE • Dioramas meet dire circumstances in this realtime strategy RPG

THE EXCAVATION OF HOB’S BARROW • Will you dig this point-and-click folk-horror fable?

ARCANE ASCENT • Portal meets The Climb in this VR puzzle-platformer

HYPE ROUNDUP

CRIME OF THE CENTURY • How Creative Assembly evolved from Isolation to getting the gang together for the ultimate pop-culture heist

EDGE

PAPER TRAILS • How developers and fan cartographers alike are charting new horizons in videogame maps

ONE MORE TURN • Inside the compulsion loop: is the gamification of games good for our health and theirs?

THE MAKING O F. . . • How South Louisiana’s Cancer Alley inspired a dreamlike cyberpunk adventure

BROKEN RULES • From broken furniture to a radical reorganisation: how the Gibbon developer has kept on swinging

Where the heart is

Saints Row

Post Script

Rollerdrome

Post Script

Hard West 2

Two Point Campus

Ooblets

Soul Hackers 2

Cult Of The Lamb

Hindsight

Kirby’s Dream Buffet

South Of The Circle

Cursed To Golf

Metroid Prime 3: Corruption • A flawed sequel says it best when it says nothing at all

The Last Of Us Part I • A progress report on the games we just can’t quit


Expand title description text