The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Thanks, but we want to see the trailer, not the tools
EDGE
Tokyo rising • Japan’s long-running expo returns with a renewed, outward-facing urgency
Physical contact • From esports arenas to arcade bars, gaming is making a renewed push onto the UK high street
Staying Humble • The company known for its bundles has carved out a niche in publishing. Where will it go next?
MIXUP • Blending combat with cards (and pixels with polys) in Friends Vs Friends
ARCADE WATCH
Soundbytes
DISPATCHES DECEMBER
Trigger Happy
Alternate Reality
System refresh
SYSTEM SHOCK • Rebooting the ’90s immersive sim with some hi-tech augmentations
PENTIMENT • Obsidian’s medieval mystery is a trove of novel influences
HUBRIS
THE DARK PICTURES ANTHOLOGY: THE DEVIL IN ME
DELIVER US MARS
MARS FIRST LOGISTICS
DRAGON QUEST TREASURES
ROUNDUP
BLOOD MOON • Striking Distance goes beyond Dead Space with the highly evolved survival horror of The Callisto Protocol
THE PRESERVATIONISTS • Digging through the archives with the people striving to safeguard videogame history
LARS WINGEFORS • Embracer’s CEO explains the story behind the company’s explosive expansion
DEATHLOOP • How the time-loop shooter won over Bethesda, players – and its own developers
MILESTONE INTERACTIVE • How Italy’s long-running studio moved from arcade racer to sim specialist and back again
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
How appropriate
Splatoon 3
Post Script • Why Splatoon 3’s singleplayer is a missed opportunity
Roadwarden
Post Script • Why Roadwarden’s default difficulty is the best way to play
Steelrising
Metal: Hellsinger
Return To Monkey Island
The Case Of The Golden Idol
Sunday Gold
The Excavation Of Hob’s Barrow
Tinykin
Wayward Strand
Riley & Rochelle
King’s Field • How FromSoftware’s very first game started a cycle that is still in motion
The Tomorrow Children: Phoenix Edition • A progress report on the games we just can’t quit