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Edge

Dec 01 2022
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Thanks, but we want to see the trailer, not the tools

EDGE

Tokyo rising • Japan’s long-running expo returns with a renewed, outward-facing urgency

Physical contact • From esports arenas to arcade bars, gaming is making a renewed push onto the UK high street

Staying Humble • The company known for its bundles has carved out a niche in publishing. Where will it go next?

MIXUP • Blending combat with cards (and pixels with polys) in Friends Vs Friends

ARCADE WATCH

Soundbytes

DISPATCHES DECEMBER

Trigger Happy

Alternate Reality

System refresh

SYSTEM SHOCK • Rebooting the ’90s immersive sim with some hi-tech augmentations

PENTIMENT • Obsidian’s medieval mystery is a trove of novel influences

HUBRIS

THE DARK PICTURES ANTHOLOGY: THE DEVIL IN ME

DELIVER US MARS

MARS FIRST LOGISTICS

DRAGON QUEST TREASURES

ROUNDUP

BLOOD MOON • Striking Distance goes beyond Dead Space with the highly evolved survival horror of The Callisto Protocol

THE PRESERVATIONISTS • Digging through the archives with the people striving to safeguard videogame history

LARS WINGEFORS • Embracer’s CEO explains the story behind the company’s explosive expansion

DEATHLOOP • How the time-loop shooter won over Bethesda, players – and its own developers

MILESTONE INTERACTIVE • How Italy’s long-running studio moved from arcade racer to sim specialist and back again

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

How appropriate

Splatoon 3

Post Script • Why Splatoon 3’s singleplayer is a missed opportunity

Roadwarden

Post Script • Why Roadwarden’s default difficulty is the best way to play

Steelrising

Metal: Hellsinger

Return To Monkey Island

The Case Of The Golden Idol

Sunday Gold

The Excavation Of Hob’s Barrow

Tinykin

Wayward Strand

Riley & Rochelle

King’s Field • How FromSoftware’s very first game started a cycle that is still in motion

The Tomorrow Children: Phoenix Edition • A progress report on the games we just can’t quit


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Dec 01 2022

OverDrive Magazine

  • Release date: October 6, 2022

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Thanks, but we want to see the trailer, not the tools

EDGE

Tokyo rising • Japan’s long-running expo returns with a renewed, outward-facing urgency

Physical contact • From esports arenas to arcade bars, gaming is making a renewed push onto the UK high street

Staying Humble • The company known for its bundles has carved out a niche in publishing. Where will it go next?

MIXUP • Blending combat with cards (and pixels with polys) in Friends Vs Friends

ARCADE WATCH

Soundbytes

DISPATCHES DECEMBER

Trigger Happy

Alternate Reality

System refresh

SYSTEM SHOCK • Rebooting the ’90s immersive sim with some hi-tech augmentations

PENTIMENT • Obsidian’s medieval mystery is a trove of novel influences

HUBRIS

THE DARK PICTURES ANTHOLOGY: THE DEVIL IN ME

DELIVER US MARS

MARS FIRST LOGISTICS

DRAGON QUEST TREASURES

ROUNDUP

BLOOD MOON • Striking Distance goes beyond Dead Space with the highly evolved survival horror of The Callisto Protocol

THE PRESERVATIONISTS • Digging through the archives with the people striving to safeguard videogame history

LARS WINGEFORS • Embracer’s CEO explains the story behind the company’s explosive expansion

DEATHLOOP • How the time-loop shooter won over Bethesda, players – and its own developers

MILESTONE INTERACTIVE • How Italy’s long-running studio moved from arcade racer to sim specialist and back again

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

How appropriate

Splatoon 3

Post Script • Why Splatoon 3’s singleplayer is a missed opportunity

Roadwarden

Post Script • Why Roadwarden’s default difficulty is the best way to play

Steelrising

Metal: Hellsinger

Return To Monkey Island

The Case Of The Golden Idol

Sunday Gold

The Excavation Of Hob’s Barrow

Tinykin

Wayward Strand

Riley & Rochelle

King’s Field • How FromSoftware’s very first game started a cycle that is still in motion

The Tomorrow Children: Phoenix Edition • A progress report on the games we just can’t quit


Expand title description text